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objective c - AudioServicesPlaySystemSound not playing ...

    https://stackoverflow.com/questions/2720623/audioservicesplaysystemsound-not-playing-sounds#:~:text=If%20you%27re%20in%20the%20Simulator%2C%20make%20sure%20that,ringer%20switch%20is%20not%20set%20to%20silent.%20Share
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objective c - AudioServicesPlaySystemSound not playing ...

    https://stackoverflow.com/questions/2720623/audioservicesplaysystemsound-not-playing-sounds
    System Preferences → Sound → [x] Play user interface sound — this checkbox helped for me too, it solved the AudioServicesPlaySystemSound (_) issue. But worth noting was that the sample Apple Xcode project "SysSound" worked just fine without checking this box. I'm using the Xcode 4.4.1 for creating own app from scratch.

Audio file (.mp3) using the …

    https://teamtreehouse.com/community/audio-file-mp3-using-the-audioservicesplaysystemsound-function-does-not-work-help
    I tried playing the .mp3 sound file using the AudioServicesPlaySystemSound function as per the video tutorial. This did not work and just created a lag in the animation. Upon further reading of the relevant documentation, it turns out that the following restrictions apply to the AudioServicesPlaySystemSound function:

Sound not working in iPhone Simulator? - Genera Codice

    https://www.generacodice.com/en/articolo/116364/%C2%BFEl-sonido-no-funciona-en-el-simulador-de-iPhone
    On your Mac, go to System Preferences > Sound > Sound Effects and then uncheck and recheck "Play user interface sound effects". You need to re-activate your system sounds, see the end of this page. OTHER TIPS I had no sound in the simulator, so I tested it with mobile safari and tried playing an mp3: No sound! All the above tips didn't help.

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1405248-audioservicesplaysystemsound
    func AudioServicesPlaySystemSound (_ inSystemSoundID: System Sound ID) Parameters inSystemSoundID. The system sound to play. Before using this function, call the Audio Services Create System Sound ID(_: _:) function to obtain a system sound. Discussion. This function plays a short sound (30 seconds or less in duration). Because sound might play ...

Topic: Problems using AudioServicesPlaySystemSound with ...

    https://www.politepix.com/forums/topic/problems-using-audioservicesplaysystemsound-with-openears/
    I am trying to use AudioServicesPlaySystemSound to play a small beep when the system is ready to take voice input (similar to Siri). However this does not seem to work on iOS 6 when using OpeanEars.

Play Vibration iOS Tutorial - iOScreator

    https://www.ioscreator.com/tutorials/play-vibration-ios-tutorial
    Select the Assistant Editor and make sure the ViewController.swift is visible. Ctrl and drag from the Button and create the following Action. Go to the ViewController.swift file and import the AudioToolbox framework import AudioToolbox Implement the startVibration method.

No Sound in iPhone Simulator - Apple Community

    https://discussions.apple.com/thread/1663586
    I finally realized these errors were related with the simulator not being able to load the correct buffers to make sound since the iPod/iPhone devices work fine with the code. I read somewhere that iPhone 2.1 fixed this problem, but I have this OS installed but the buffer problem still exists for the simulator.

常用IPHONE 基础代码_lxwa0425的专栏-程序员ITS304

    https://its304.com/article/lxwa0425/6528829
    Here is how to make the phone vibrate (Note: Vibration does not work in the Simulator, it only works on the device.) AudioServicesPlaySystemSound (kSystemSoundID_Vibrate); Sound will work in the Simulator, however some sound (such as looped) has been reported as not working in Simulator or even altogether depending on the audio format.

常用IPHONE 编程 基础代码_zl90hou的博客-程序员ITS304

    https://its304.com/article/zl90hou/7371456
    Here is how to make the phone vibrate (Note: Vibration does not work in the Simulator, it only works on the device.) AudioServicesPlaySystemSound (kSystemSoundID_Vibrate); Sound will work in the Simulator, however some sound (such as looped) has been reported as not working in Simulator or even altogether depending on the audio format.

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