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AudioServicesPlaySystemSound not playing any sound in …

    https://stackoverflow.com/questions/32492809/audioservicesplaysystemsound-not-playing-any-sound-in-ios-8-device
    I have just tested the code on an iPad and iPhone running iOS 8, and it is working on the real devices. For some very strange reason, it isn't working on iOS 8 simulator for any device, even though it works on iOS 7 and 7.1 simulators. Otherwise below code …

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1405248-audioservicesplaysystemsound
    On some iOS devices, you can pass the k System Sound ID _Vibrate constant to invoke vibration. On other iOS devices, calling this function with that constant does nothing. Sound files that you play using this function must be: No longer than 30 seconds in duration. In linear PCM or IMA4 (IMA/ADPCM) format. Packaged in a .caf, .aif, or .wav file

swift - Why doesn't ios system sound play in simulator ...

    https://stackoverflow.com/questions/24962822/why-doesnt-ios-system-sound-play-in-simulator
    AudioServicesPlaySystemSound still isn't working in the simulator in iOS 9. – Erik Reppen. Jun 20 '16 at 23:53. Add a comment | 0 Because file does not exist at the path you specified. To test this, save an sound file on your local and specify its path your code (See e.g. below) - let fileURL = NSURL(fileURLWithPath: "/Users/<Home dir ...

Play Vibration iOS Tutorial - iOScreator

    https://www.ioscreator.com/tutorials/play-vibration-ios-tutorial
    The AudioServicesPlaySystemSound method plays the vibration using the kSystemSoundID_Vibrate constant.The sleep delays 1 second for the next vibration starts, otherwise the vibration is still running. Build and Run the project on an iPhone, press the start button and the device will vibrate 5 times.

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1405202-audioservicesplayalertsound
    iPhone —plays the specified sound. If the user has configured the Settings application for vibration on ring, also invokes vibration. However, the device does not vibrate if your app’s audio session is configured with the playAndRecord or record audio session category. This ensures that vibration doesn’t interfere with audio recording.

GitHub - TUNER88/iOSSystemSoundsLibrary: List of all ...

    https://github.com/TUNER88/iOSSystemSoundsLibrary
    iOS Simulator does NOT play system sounds Screenshot ##How to use in your project: add AudioToolbox.framework to your project import #import …

Sound not working in iPhone Simulator? - Genera Codice

    https://www.generacodice.com/en/articolo/116364/%C2%BFEl-sonido-no-funciona-en-el-simulador-de-iPhone
    Somehow my iPhone Simulator is unable to play sounds. First an app I'm working on using AudioServicesPlaySystemSound() stopped working.. I spent a while debugging this but sound is still working on the iPhone when I run the app on the device. I get the same results with other iPhone apps such as the sample Crash Landing app.

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