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Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1405202-audioservicesplayalertsound
    iPhone —plays the specified sound. If the user has configured the Settings application for vibration on ring, also invokes vibration. However, the device does not vibrate if your app’s audio session is configured with the playAndRecord or record audio session category. This ensures that vibration doesn’t interfere with audio recording.

ios - …

    https://stackoverflow.com/questions/36328964/audioservicesplaysystemsoundksystemsoundid-vibrate
    I'm working on a Custom Alarm App and want to use Vibration in my App as soon as the alarm plays and I have used AudioToolbox and used this below code: AudioServicesPlayAlertSound(SystemSoundID(kSystemSoundID_Vibrate)) and it worked but i want to run continuously vibration in my App. is there any possible way to implement this??

ios - Stack Overflow

    https://stackoverflow.com/questions/22176750/change-the-duration-of-audioservicesplaysystemsoundksystemsoundid-vibrate
    I'm using AudioServicesPlayAlertSound(kSystemSoundID_Vibrate); How can I choose the duration of the vibration? I want only one short vibration, like the "click" from tapping a …

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/audio_services
    System Sound Services provides a C interface for playing short sounds and for invoking vibration on iOS devices that support vibration. You can use System Sound Services to play short (30 seconds or shorter) sounds.

iPhone: using kSystemSoundID_Vibrate - Apple Community

    https://discussions.apple.com/thread/1889781
    Can someone clarify the expected behavior of calling AudioServicesPlayAlertSound(kSystemSoundID_Vibrate) ? What I'm observing in my app is that this is basically a silent sound that will trigger a vibration IF in the sounds settings I set the "Ring" to vibrate as well as play sounds. Is it possible to simply trigger a vibration independent of any …

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