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Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1405202-audioservicesplayalertsound
    iPhone —plays the specified sound. If the user has configured the Settings application for vibration on ring, also invokes vibration. However, the device does not vibrate if your app’s audio session is configured with the playAndRecord or record audio session category. This ensures that vibration doesn’t interfere with audio recording.

Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    The similar AudioServicesPlayAlertSound function plays a short sound as an alert. If a user has configured their device to vibrate in Ring Settings, calling this function invokes vibration in addition to playing the sound file. ... Sample rate and the number of bits per sample have a direct impact on the size of your audio files. If you need to ...

iphone - AudioServicesPlayAlertSound not playing …

    https://stackoverflow.com/questions/18945489/audioservicesplayalertsound-not-playing-custom-sound-during-applicationdidrecei
    I hope someone else has an insight into this problem... I am trying to play a custom sound that is loaded into my app's resources. I created the sound using the afconvert tool, as recommended in the Converting audio to CAF format for playback on iPhone using OpenAL thread. The specific command executed to produce my custom sound file is:

Simple iOS audio playback - Greg Heo

    https://gregheo.com/blog/simple-audio/
    So you want some sound playback in your iOS app? Just something simple, like an alert sound or two… Note: This post has been slightly tweaked to be ARC-friendly. Audio Services. The (arguably) simplest way to play a sound is with Audio Services.You can play uncompressed audio files with a maximum of 30 seconds in caf, aif, or wav format.

objective c - AudioServicesPlaySystemSound not playing ...

    https://stackoverflow.com/questions/2720623/audioservicesplaysystemsound-not-playing-sounds
    This answer is useful. 2. This answer is not useful. Show activity on this post. System Preferences → Sound → [x] Play user interface sound — this checkbox helped for me too, it solved the AudioServicesPlaySystemSound (_) issue. But worth noting was that the sample Apple Xcode project "SysSound" worked just fine without checking this box.

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