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iphone - AudioServicesPlaySystemSound Volume? - Stack …

    https://stackoverflow.com/questions/10855874/audioservicesplaysystemsound-volume
    In the Settings app, under General > Sounds > Ringer and Alerts If 'Change with Buttons' is set to Off, then sounds using AudioServicesPlaySystemSound () will always be played at full volume (yet other sound API's such as AVAudioPlayer will respect the volume of the device). Share edited Nov 7 '12 at 22:24 Ben Trengrove 6,971 3 35 55

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1405240-audioservicescreatesystemsoundid
    A system sound object, identified with a sound file you want to play.

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1405248-audioservicesplaysystemsound
    Sounds play at the current system audio volume, with no programmatic volume control available. Sounds play immediately. Looping and stereo positioning are unavailable. Simultaneous playback is unavailable: You can play only one sound at a time. The sound is played locally on the device speakers; it does not use audio routing.

iOS sound playback volume not respecting volume change or mute

    https://test.gretel.newtek.com/ios-sound-playback-volume-not-respecting-volume-change-or-mute
    It works, but it doesn't let you change the volume on the device or mute it with the mute switch. What is the simplest way to enable these features? Thanks. Why don't you use AVFoundation? If all you want is to play simple sound effects, it would be …

simple sounds will not play | Apple Developer Forums

    https://developer.apple.com/forums/thread/86395
    Click again to start watching. I'm trying to play some simple interface sound effects, and the method I found online does not work. I don't get any errors but the sounds just don't play. My phone is not on silent mode, the volume is all the way up. if let soundUrl = Bundle.main.url (forResource: filename, withExtension: ext) { var soundId ...

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