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Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1405240-audioservicescreatesystemsoundid
    A system sound object, identified with a sound file you want to play.

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1405248-audioservicesplaysystemsound
    On some iOS devices, you can pass the k System Sound ID _Vibrate constant to invoke vibration. On other iOS devices, calling this function with that constant does nothing. Sound files that you play using this function must be: No longer than 30 seconds in duration. In linear PCM or IMA4 (IMA/ADPCM) format. Packaged in a .caf, .aif, or .wav file

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/audio_services
    Overview. System Sound Services provides a C interface for playing short sounds and for invoking vibration on iOS devices that support vibration. You can use System Sound Services to play short (30 seconds or shorter) sounds. The interface does not provide level, positioning, looping, or timing control, and does not support simultaneous playback: You can play only one …

objective c - Why does …

    https://stackoverflow.com/questions/9811512/why-does-audioservicescreatesystemsoundid-throw-an-exception-internally-but-retu
    I’m running an iOS program in the 4.3.2, 5.0, and 5.1 Simulators, and I’m hitting a weird internal exception in AudioToolbox. I have a breakpoint set in Xcode (Xcode 4.3.1, running on 10.7.3) for all

AudioServicesCreateSystemSoundID | iOS Developer Zone

    http://iosdeveloperzone.com/tag/audioservicescreatesystemsoundid/
    If you are using ARC see: “Playing a System Sound (ARC Version)”. Today I needed to add a simple beep sound to an app. The code snippet below shows all the relevant calls.

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