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Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1502689-audioqueuestart
    The audio queue to start. inDeviceStartTime The time at which the audio queue should start. To specify a start time relative to the timeline of the associated audio device, use the mSampleTime field of the AudioTimeStamp structure. Use NULL to indicate that the audio queue should start as soon as possible. Return Value A result code.

ios - Audio Queue : AudioQueueStart returns -50 - Stack ...

    https://stackoverflow.com/questions/12650263/audio-queue-audioqueuestart-returns-50
    But when I integrate into my unity3d project, the AudioQueue cannot start property.The result code of calling AudioQueueStart is always -50, but what does -50 mean? I can't find a reference in iOS Developer Library. I have searched about this problem and know someone has the same problem in a cocos2d application. Maybe this has some relevance.

objective c - AudioQueue fails to start - Stack Overflow

    https://stackoverflow.com/questions/4117776/audioqueue-fails-to-start
    Show activity on this post. I create an AudioQueue in the following steps. Create a new output with AudioQueueNewOutput. Add a property listener for the kAudioQueueProperty_IsRunning property. Allocate my buffers with AudioQueueAllocateBuffer. Call AudioQueuePrime. Call AudioQueueStart.

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/audio_queue_services
    func AudioQueueStart(AudioQueueRef, UnsafePointer<AudioTimeStamp>?) -> OSStatus Begins playing or recording audio. func AudioQueuePrime(AudioQueueRef, UInt32, UnsafeMutablePointer<UInt32>?) -> OSStatus Decodes enqueued buffers in preparation for playback. func AudioQueueFlush(AudioQueueRef) -> OSStatus Resets an audio queue’s …

Error: AudioQueueStart failed (-66681) - Apple Community

    https://discussions.apple.com/thread/3207785
    Error: AudioQueueStart failed (-66681) At this point it has stopped playing the "silent sound", and I've noticed that youtube videos also have no sound. The only way I've found to clear up the problem is to restart the Mac. Any ideas what's going on? (This 10.7) Thanks, Chap

Audio Queue example · GitHub - Gist

    https://gist.github.com/1360885
    Audio Queue example. GitHub Gist: instantly share code, notes, and snippets.

AudioQueue 录音与播放 - 简书

    https://www.jianshu.com/p/c5a05116ecb2
    -(void)startPlay { [self initFile]; [self initAudio]; AudioQueueStart(audioQueue, NULL); for(int i=0;i<QUEUE_BUFFER_SIZE;i++) { [self readPCMAndPlay:audioQueue buffer:audioQueueBuffers[i]]; } /* audioQueue使用的是驱动回调方式,即通过AudioQueueEnqueueBuffer(outQ, outQB, 0, NULL);传入一个buff去播放,播放完buffer区后 ...

[macOS][Swift4.1] Audio Queue Servicesを使って ... - Qiita

    https://qiita.com/a_jike/items/68dd13879f9df5b2b7a2
    func play {guard audioQueueObject == nil else {return} prepareForPlay let err: OSStatus = AudioQueueStart (audioQueueObject!, nil) print ("err: \(err) ")} 停止 オーディオキューオブジェクトをStop, Disposeして再生を停止する。

AudioQueueExample/AudioQueueExampleAppDelegate.m …

    https://github.com/luciuskwok/AudioQueueExample/blob/master/AudioQueueExampleAppDelegate.m
    Intro to Core Audio example project. Contribute to luciuskwok/AudioQueueExample development by creating an account on GitHub.

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