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OutputAudioQueue.RenderOffline(Double, …

    https://docs.microsoft.com/en-us/dotnet/api/audiotoolbox.outputaudioqueue.renderoffline
    Writes audio data to an audio buffer, instead of to a device. ... This browser is no longer supported. Upgrade to Microsoft Edge to take advantage of the latest features, security updates, and technical support.

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/audio_queue_services
    Sets the rendering mode and audio format for a playback audio queue. func Audio Queue Offline Render (Audio Queue Ref, Unsafe Pointer<Audio Time Stamp>, Audio Queue Buffer Ref, UInt32) -> OSStatus Exports audio to a buffer, instead of to a device, using a playback audio queue.

OutputAudioQueue Class (AudioToolbox) | Microsoft Docs

    https://docs.microsoft.com/en-us/dotnet/api/AudioToolbox.OutputAudioQueue
    Enables offline rendering by setting the audio format and optionally the channel layout to use when rendering. SetProperty(AudioQueueProperty, Int32, IntPtr) (Inherited from AudioQueue) Start() Starts the audio queue. (Inherited from AudioQueue) Start(AudioTimeStamp) (Inherited from AudioQueue) Stop(Boolean) Stops the AudioQueue.

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1501687-audioqueuenewinput
    func Audio Queue Set Offline Render Format (Audio Queue Ref, Unsafe Pointer<Audio Stream Basic Description>?, Unsafe Pointer<Audio Channel Layout>?) -> OSStatus. Sets the rendering mode and audio format for a playback audio queue.

OfflineAudioContext.startRendering() - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/OfflineAudioContext/startRendering
    In this simple example, we declare both an AudioContext and an OfflineAudioContext object. We use the AudioContext to load an audio track via XHR ( BaseAudioContext.decodeAudioData ), then the OfflineAudioContext to render the audio into an AudioBufferSourceNode and play the track through. After the offline audio graph is set up, you need to render it to an AudioBuffer using …

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