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AVAudioPlayer audioPlayerDidFinishPlaying:successfully ...

    https://stackoverflow.com/questions/9188407/avaudioplayer-audioplayerdidfinishplayingsuccessfully-not-called#:~:text=Whenever%20the%20audio%20playback%20finishes%2C%20and%20the%20audioPlayerDidFinishPlaying%3Asuccessfully%3A,%28BOOL%29flag%20%7B%20%5Bself.progressTimer%20invalidate%5D%3B%20self.progressTimer%20%3D%20nil%3B%20%7D
    none

AVAudioPlayer audioPlayerDidFinishPlaying:successfully ...

    https://stackoverflow.com/questions/9188407/avaudioplayer-audioplayerdidfinishplayingsuccessfully-not-called
    Whenever the audio playback finishes, and the audioPlayerDidFinishPlaying:successfully: callback is called, the timer will be invalidated. The callback code is, The callback code is, - (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag { [self.progressTimer invalidate]; self.progressTimer = nil; }

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayerdelegate/1389160-audioplayerdidfinishplaying
    optional func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer, successfully flag: Bool)

How to Make Karaoke App With Minimal Coding Experience

    https://www.spaceotechnologies.com/how-to-make-karaoke-app/
    //Mark: AVAudioPlayer Delegate func audioPlayerDidFinishPlaying(player: AVAudioPlayer, successfully flag: Bool){ if flag == true { //can perform next action self. playNextTrack } } To stop audio player @IBAction func actionStop(sender: UIButton)

Chapter 27. Audio - apeth

    http://www.apeth.com/iOSBook/ch27.html
    Chapter 27. Audio. Chapter 27. Audio. iOS provides various means and technologies for allowing your app to produce sound (and even to input it). The topic is a large one, so this chapter can only introduce it. You’ll want to read Apple’s Multimedia Programming Guide and Core Audio Overview. None of the classes discussed in this chapter ...

Build an MP3 Player With AV Foundation

    https://code.tutsplus.com/tutorials/build-an-mp3-player-with-av-foundation--cms-24482
    The audioPlayerDidFinishPlaying(_:successfully:) method is a method of the AVAudioPlayerDelegate protocol. This method takes as parameters the AVAudioPlayer instance and a boolean. The boolean is set to true if the audio player has finished playing the current song.

Creating and Playing Audio Recordings - iPhone Tutorial

    https://sourcedaddy.com/iphone/creating-and-playing-audio-recordings.html
    By conforming to this protocol, we can implement the method audioPlayerDidFinishPlaying:successfully:, which will automatically be invoked when our audio player finishes playing back the recording. No notifications needed this time around! Adding the AV Foundation Framework

Swift: How to set code excecution when audio finished playing?

    https://www.jscodetips.com/examples/swift-how-to-set-code-excecution-when-audio-finished-playing
    You can use AVAudioPlayerDelegate's method audioPlayerDidFinishPlaying(_:successfully:), Called when a sound has finished playing. class ViewController: UIViewController, AVAudioPlayerDelegate { //rest of the code...

Controlling Recording - iPhone Tutorial

    https://sourcedaddy.com/iphone/controlling-recording.html
    To handle releasing the AVAudioPlayer instance after it has finished playing, we need to implement the protocol method audioPlayerDidFinishPlaying:successfully:. Add the following method code to the view controller implementation file: (void)audioPlayerDidFinishPlaying: (AVAudioPlayer *)player successfully:(BOOL)flag { [player release]; }

Adventures in Swift: Making a blasting shoot’em up ...

    https://thingsmatic.com/2015/09/16/adventures-in-swift-making-a-blasting-shootem-up/
    Access the AVAudioSession singleton for your app. Set a category on the session that defines how the audio from your app should interact with other audio on the device (which audio should be muted/ducked etc). Can be set early …

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