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Scripting API: AudioSource.Pause - Unity

    https://docs.unity3d.com/ScriptReference/AudioSource.Pause.html
    Description. Pauses playing the clip. See Also: Play, Stop functions. // Allow a song to be chosen and played. If can be paused, and the song played further. // Two songs are supported. using System.Collections; using System.Collections.Generic; using UnityEngine; [ RequireComponent (typeof ( AudioSource ))] public class ExampleScript ...

Scripting API: AudioListener.pause - Unity

    https://docs.unity3d.com/ScriptReference/AudioListener-pause.html
    Description. The paused state of the audio system. If set to true, all AudioSources playing will be paused. This works in the same way as pausing the game in the editor. While the pause-state is true, the AudioSettings.dspTime will be frozen and further AudioSource play requests will start off paused. If you want certain sounds to still play ...

unity3d - how to pause DontDestroyOnLoad audio in …

    https://stackoverflow.com/questions/49012348/how-to-pause-dontdestroyonload-audio-in-unity
    You could try to call source.Pause () before you destroy - this might hint you to your problem. use Debug.Log ("I am " + this.gameobject.name + " and I will be destroyed, my audio is " + (source.isPlaying () ? "playing." : "not playing.")); before the destroy call. Then check the hierarchie and the console to see what was kept and what was deleted.

Is there a way to pause audio and continue ... - Unity Forum

    https://forum.unity.com/threads/is-there-a-way-to-pause-audio-and-continue-playing-audio.56449/
    You could create a script called AudioIgnoringPause.cs (or .js, whatever) and define a public array of audiosources in it. The audiosources in that array (assigned by dragging the objects with the audiosource on it into the array in the Inspector view) will then ignore the pause state whenever you pause your game. Here is how I did it:

Unity3D - How To Pause And Resume Game Sound - …

    https://www.youtube.com/watch?v=1_8CBcf098g
    Unity3D - Sound Control - BeginnersControl the sound of your game with just a couple of lines of code.Very easy to follow. Juat follow the steps in the video...

The right way to pause a game in Unity - Game Dev …

    https://gamedevbeginner.com/the-right-way-to-pause-the-game-in-unity/
    AudioSource.ignoreListenerPause=true; This will allow special Audio Sources, such as for your menu and UI sounds to continue to play, even though other sounds have been stopped. How to pause the game without using time scale Setting time scale to zero is, in most cases, one of the most effective and convenient methods for pausing the game in Unity.

How to pause audio - Unity Answers

    https://answers.unity.com/questions/56776/how-to-pause-audio.html
    However it will pause the game music but sound effects are still playing. Is there a way I can change this to pause all music? Also I have an options screen where I can control the audio from there before playing the game but am not sure how changing the audio here can be saved to play in all the game levels.

Scripting API: AudioSource.UnPause - Unity

    https://docs.unity3d.com/ScriptReference/AudioSource.UnPause.html
    Unpause the paused playback of this AudioSource. This function is similar to calling Play () on a paused AudioSource, except that it will not create a new playback voice if it is not currently paused. This is also useful if you have paused one-shots and want to resume playback without creating a new playback voice for the attached AudioClip.

Unity - Scripting API: AudioListener.pause

    https://docs.unity3d.com/2017.4/Documentation/ScriptReference/AudioListener-pause.html
    The paused state of the audio system. If set to true, all AudioSources playing will be paused. This works in the same way as pausing the game in the editor. While the pause-state is true, the AudioSettings.dspTime will be frozen and further AudioSource play requests will start off paused.

Scripting API: AudioSource - Unity

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to the camera you want to use. Whether sounds are played in 3D or 2D is determined by AudioImporter settings.

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