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c++ - AudioOutputUnitStart very slow - Stack Overflow

    https://stackoverflow.com/questions/10141526/audiooutputunitstart-very-slow#:~:text=The%20way%20to%20deal%20with%20Audio%20Unit%20start-up,time%20to%20fill%20them%20with%20your%20desired%20sound.
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c++ - AudioOutputUnitStart very slow - Stack Overflow

    https://stackoverflow.com/questions/10141526/audiooutputunitstart-very-slow
    1 Answer Active Oldest Votes 3 The way to deal with Audio Unit start-up latency is to start the Audio Unit ahead of the time needed, and not stop it. Instead, just configure the audio session for short buffers, and then fill the Audio Unit render callback buffers with silence until it's time to fill them with your desired sound.

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1439763-audiooutputunitstart
    func AudioOutputUnitStart (_ ci: Audio Unit) -> OSStatus. Parameters ci. The I/O audio unit to start. Return Value. A result code. See Also. Starting and Stopping Output. func Audio Output Unit Stop (Audio Unit) -> OSStatus. Stops an I/O audio unit, which in turn stops the audio unit processing graph that it is connected to.

Fixing latency and delays in Windows audio output

    https://neosmart.net/wiki/fixing-latency-and-delays-in-windows-audio-output/
    Double-click on your primary audio device to bring up the speaker/headphones properties dialog, and navigate to the “Advanced” tab: At the bottom of this dialog, locate the option labelled “Allow hardware acceleration of audio with this device” and uncheck this option. By default, this will be selected, causing the problems described above.

How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.

[aurioc] 1411: AUIOClient_StartIO failed (1852797029 ...

    https://github.com/cocos2d/cocos2d-x/issues/18362
    The text was updated successfully, but these errors were encountered:

Online Audio Speed Changer - Slow Down & Speed Up Music

    https://audiotrimmer.com/audio-speed-changer/
    Adjust the speed of the audio Speed: 1x Reset 100% Use the green handle on the slider to adjust the playback speed. When you reach the desired tempo, click the Change Speed button! Speed Up or Slow Down Songs Max file size 100MB 0% Processing...

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