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AudioTrack: AUDIO_OUTPUT_FLAG_FAST denied by client due to ...

    https://stackoverflow.com/questions/24729488/audiotrack-audio-output-flag-fast-denied-by-client-due-to-mismatching-sample-ra#:~:text=The%20AUDIO_OUTPUT_FLAG_FAST%20is%20denied%20because%20you%20are%20using,rather%20than%20hard%20code%20it%20to%2048kHz.%20Share
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AUDIO_OUTPUT_FLAG_FAST denied by client - Stack …

    https://stackoverflow.com/questions/27820211/audio-output-flag-fast-denied-by-client

    AUDIO_OUTPUT_FLAG_FAST denied by client - Stack …

      https://stackoverflow.com/questions/38171601/audio-output-flag-fast-denied-by-client-intent-action-open-document-tree

      android - AUDIO_OUTPUT_FLAG_FAST denied by client …

        https://stackoverflow.com/questions/39531651/audio-output-flag-fast-denied-by-client-using-external-bluetooth-speaker

        I'm getting a AUDIO_OUTPUT_FLAG_FAST denied by …

          https://teamtreehouse.com/community/im-getting-a-audiooutputflagfast-denied-by-client-error-whenever-i-tap-on-the-hourly-forecast-button-stormy

          Error "AUDIO_OUTPUT_FLAG_FAST denied" raised on …

            https://github.com/google/oboe/issues/1073

            Problem with 48000Hz sound in Android · Issue #60 - …

              https://github.com/RSATom/QmlVlc/issues/60

              LibGDX sound playing problem - Game Development Stack Exchange

                https://gamedev.stackexchange.com/questions/105126/libgdx-sound-playing-problem
                1 I'm making a game and I want to play sounds in it. I have AssetManager which loads the sounds and I made a class which has playSound (String sound) method. This method calls the get () method of the assets manager with the string, creates Sound type file and calls it's play () method. The code:

              Audio PCM stutter on play (W/AudioTrack﹕ AUDIO_OUTPUT_FLAG ...

                https://github.com/libgdx/libgdx/issues/3042
                Audio PCM stutter on play (W/AudioTrack﹕ AUDIO_OUTPUT_FLAG_FAST denied by client) #3042. robertodormepoco opened this issue Apr 22, 2015 · 2 comments Comments. Copy link robertodormepoco commented Apr 22, 2015. I'm developing a casual game with just few pcm sounds (i.e. 01.wav: RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit ...

              My contact can hear me, but I can't hear him. - GitHub

                https://github.com/signalapp/Signal-Android/issues/4532
                W/AudioRecord (21684): AUDIO_INPUT_FLAG_FAST denied by client W/CallAudioManager (21684): Starting AudioPlayer... W/libOpenSLES (21684): class OutputMix interface 0 requested but unavailable MPH=43 W/AudioTrack (21684): AUDIO_OUTPUT_FLAG_FAST denied by client. I can't make sense of the log.

              Design For Reduced Latency - Android Open Source Project

                https://source.android.com/devices/audio/latency/design
                The AudioFlinger audio server reviews the TRACK_FAST request and may optionally deny the request at server level. It informs the client whether or not the request was accepted, via bit CBLK_FAST of the shared memory control block. The factors that impact the decision include: Presence of a fast mixer thread for this output (see below) Track sample rate

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