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audio.loadStream() - Corona Labs Inc.

    https://docs.coronalabs.com/api/library/audio/loadStream.html
    audio.loadStream ( audioFileName [, baseDir ] ) audioFileName (required) String. The name of the audio file you want to load. Supported file formats are determined by the platform you are running on. baseDir (optional) Constant. By default sound files are expected to be in the project folder ( system.ResourceDirectory ).

audio.loadStream() - Co-Translation

    https://sites.google.com/site/cotranslation/munseo-beon-yeog-jalyo/corona-sdk/audio/audio-loadstream
    audio.loadStream () Loads (opens) a file to be read as a stream. Streamed files are read in little chunks at a time to minimize memory use. These are intended for large/long files like background music and speech. Unlike files loaded with audio.loadSound (), these cannot be shared simultaneously across multiple channels.

Audio Usage/Functions - Corona Labs Inc.

    https://docs.coronalabs.com/guide/media/audioSystem/index.html
    The Corona audio system has both a "master" volume level and a volume level for each channel. ... When you load an audio file using either audio.loadSound() or audio.loadStream(), Corona returns a handle for that audio file. This handle can then be used to reference and play the audio file, assuming the handle remains in memory. ...

Using audio.loadStream to Make a Basic Music Player in ...

    https://www.youtube.com/watch?v=Q1k_P49GKcU
    In this tutorial, I walk through the process of building a very basic sound player in Corona SDK (by basic, I mean it plays one song). We go over the use of...

audio - Corona Labs Inc.

    https://docs.coronalabs.com/api/library/audio/index.html
    Solar2D lets you build games/apps for all major platforms including iOS, Android, Kindle, Apple TV, Android TV, macOS, and Windows. Get the free toolset!

audio.seek() - Corona Labs Inc.

    https://docs.coronalabs.com/api/library/audio/seek.html
    audio.seek ( time [, audioHandle ] [, options ] ) time (required) Number. The time in milliseconds within the audio handle you want to seek to. audioHandle (optional) Object. The audio handle of the data you want to seek. This should only be used for audio loaded with audio.loadStream (). Do not use the options.channel parameter in the same call.

audio.play() - Corona Labs Inc.

    https://docs.coronalabs.com/api/library/audio/play.html
    loops (optional) Number. The number of times you want the audio to loop. 0 means that the audio will loop 0 times (the sound will play once and not loop). 1 means that the audio will play once and loop once which means you will hear the sound a total of 2 times. Passing -1 will tell the system to infinitely loop the sample.

Tutorial: Uploading files demystified | Corona Labs

    https://coronalabs.com/blog/2014/02/25/tutorial-uploading-files-demystified/
    Corona’s network.* library ... To load and play large audios we can use audio.loadStream but I need something like a audio.saveStream. Thanks! Rob Miracle Posted at 15:51h, 27 September. You might be able to implement something with Corona Enterprise, but Corona SDK doesn’t have anything like that. Rob.

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