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AudioListener.volume doesn't work - Unity Answers

    https://answers.unity.com/questions/494142/audiolistenervolume-doesnt-work.html
    AudioListener.volume = GameState.sound ? 1.0f : 0.0f; But the sounds still play (music too). Usual suspects: more than 1 AudioListener (checked, I have only 1), AudioSource 's have ignoreListenerVolume set to true (also not the case). Interestingly enough, AudioListener.pause works, but that's not what I need.

Changing AudioListener at runtime not working: - Unity Forum

    https://forum.unity.com/threads/changing-audiolistener-at-runtime-not-working.975783/
    And then adding the line "AudioListener.volume = PlayerPrefs.GetFloat("volume");" on Start on the camera with the audo listener and hooking up the slider but that doesn't do anything. Does anyone know how to make this work with a UI slider? It has to be the audiolistener that changes volume not the audio sources. Thank you in advance

Unity - Scripting API: AudioListener.volume

    https://docs.unity3d.com/ScriptReference/AudioListener-volume.html
    AudioListener. .volume. Leave feedback. Suggest a change. Success! Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. Close. Submission failed.

audio - Stop sound not working in three js? - Stack Overflow

    https://stackoverflow.com/questions/44611265/stop-sound-not-working-in-three-js
    It doesn't matter when I stop a sound in gameplay, I get the same error: TypeError: Not enough arguments. I didn't think calling stop() required any arguments. I am running on Safari and Firefox. Any help would be appreciated! Here's my code: // instantiate a listener var audioListener = new THREE.AudioListener();

Unity - Scripting API: AudioListener

    https://docs.unity3d.com/ScriptReference/AudioListener.html
    Representation of a listener in 3D space. This class implements a microphone-like device. It records the sounds around it and plays that through the player's speakers. You can only have one listener in a Scene. See Also: AudioSource, AudioListener component in …

Unity - Manual: Audio Listener

    https://docs.unity3d.com/Manual/class-AudioListener.html
    The Audio Listener acts as a microphone-like device. It receives input from any given Audio Source A component which plays back an Audio Clip in the scene to an audio listener or through an audio mixer. More info See in Glossary in the scene A Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In …

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