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Scripting API: AudioListener.pause - Unity

    https://docs.unity3d.com/ScriptReference/AudioListener-pause.html
    AudioListener.pause. Leave feedback. Suggest a change. Success! ... While the pause-state is true, the AudioSettings.dspTime will be frozen and further AudioSource play requests will start off paused. If you want certain sounds to still play during the pause, you need to set the ignoreListenerPause property on the AudioSource to true for these. ...

unity3d - Pause menu music after AudioListener.pause ...

    https://stackoverflow.com/questions/56158481/pause-menu-music-after-audiolistener-pause-true
    I have a pause menu canvas with music and some soundfx of buttons, when I press ESC canvas gameobject becomes active and setting timescale = 0; and calling AudioListener.pause = true; to avoid in-game sounds play. But when I call AudioListener.pause = true; Pause menu music and buttons' soundfx couldn't play too.

Is there a way to pause audio and continue ... - Unity Forum

    https://forum.unity.com/threads/is-there-a-way-to-pause-audio-and-continue-playing-audio.56449/
    AudioListener. pause = false; }} Now all the audiosources of the array audioSourcesToIgnore will still be playing while the game is paused . GlitchedPolygons, Jul 25, 2013 #8. Kristapsmadeapp, adepesters, unity_1rh2k_qfuBw0aA and 3 others like this. jaya rajpoot. Joined: Oct 31, 2014

Stop all AudioSources in every scene in Unity - Stack …

    https://stackoverflow.com/questions/54348225/stop-all-audiosources-in-every-scene-in-unity
    AudioListener Unity Docs. Alternatively you can try to mute all AudioSources by setting AudioSource.volume = 0 and un-mute them by setting to = 1. But as @derHugo pointed out this would not be a good idea since it is way more effort/less efficient and in this particular case it would be easier to just mute the AudioListener component completely.

How to Queue Audio Clips in Unity (the Ultimate Guide to ...

    https://johnleonardfrench.com/ultimate-guide-to-playscheduled-in-unity/
    Alternatively, you can freeze the entire audio system when the game is paused, including freezing DSP Time, by setting AudioListener.pause to true whenever you pause the game. // Pause all Audio Sources AudioListener.pause = true; This pauses every Audio Source, and prevents scheduled audio sources from playing whenever the game is stopped.

10 Unity Audio Tips (That You Won't Find in the Tutorials ...

    https://gamedevbeginner.com/10-unity-audio-tips-that-you-wont-find-in-the-tutorials/
    Use Play One Shot effectively. While it seems like extremely basic advice it’s a question that …

AudioListener.volume doesn't work - Unity Answers

    https://answers.unity.com/questions/494142/audiolistenervolume-doesnt-work.html
    Usual suspects: more than 1 AudioListener (checked, I have only 1), AudioSource's have ignoreListenerVolume set to true (also not the case). Interestingly enough, AudioListener.pause works, but that's not what I need. I've checked in the debugger the quoted line of code and AudioListener.volume is always 1 before the execution of that line. So ...

PauseMenu - FPS Camera still moves when in PauseMenu ...

    https://answers.unity.com/questions/1630082/pausemenu-fps-camera-still-moves-when-in-pausemenu-3.html
    Whenever I pause everything stops, that's how I want it to be, but the only thing that does not stop is the camera. I move my cursor the camera still follows. I want it to freeze. I am using the FPS Controller Asset in the asset store. PauseMenu Script

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