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Unity - Scripting API: AudioListener.pause

    https://docs.unity3d.com/2017.4/Documentation/ScriptReference/AudioListener-pause.html#:~:text=While%20the%20pause-state%20is%20true%2C%20the%20AudioSettings.dspTime%20will,item%20sounds%20or%20background%20music%20for%20the%20menu.
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AudioListener.pause doesn't work on Awake or Start or even ...

    https://forum.unity.com/threads/audiolistener-pause-doesnt-work-on-awake-or-start-or-even-the-first-update.90591/
    AudioListener. pause = true; Printing the value out from update says that AudioListener.pause is True but the sound keeps playing. This means that the variable is set but is simply ignored.

unity3d - Pause menu music after AudioListener.pause ...

    https://stackoverflow.com/questions/56158481/pause-menu-music-after-audiolistener-pause-true
    Pause = true; AudioListener.pause = true; transform.GetChild(0).gameObject.SetActive(true); Time.timeScale = 0; Time.fixedDeltaTime = 0.02F * Time.timeScale; I tried to add another audio listener to …

Unity - Scripting API: AudioListener.pause

    https://docs.unity3d.com/ScriptReference/AudioListener-pause.html
    The paused state of the audio system. If set to true, all AudioSources playing will be paused. This works in the same way as pausing the game in the editor. While the pause-state is true, the AudioSettings.dspTime will be frozen and further AudioSource play requests will start off paused. If you want certain sounds to still play during the pause, you need to set the …

Unity Issue Tracker - AudioListener.pause variable is not ...

    https://issuetracker.unity3d.com/issues/audiolistener-dot-pause-variable-is-not-reset-when-exiting-play-mode
    Open user's project. 2. Enter Play mode. 3. In Game view, top left, press Toggle AudioListener.pause once. 4. Exit Play mode, enter Play mode again. Expected: AudioListener.pause variable is returned to false after exiting Play mode (check state in top left GUI label) Actual: AudioListener.pause variable is not being reset when exiting Play mode …

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