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AudioInputStream (Java Platform SE 7 ) - Oracle

    https://docs.oracle.com/javase/7/docs/api/javax/sound/sampled/AudioInputStream.html
    AudioInputStream ( TargetDataLine line) Constructs an audio input stream that reads its data from the target data line indicated. Method Summary Methods inherited from class java.lang. Object clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait Field Detail format protected AudioFormat format

Java Examples | Java IO | AudioInputStream

    https://javacodex.com/Java-IO/AudioInputStream
    AudioInputStream An audio input stream is an input stream with a specified audio format and length. The length is expressed in sample frames, not bytes. Several methods are provided for reading a certain number of bytes from the stream, or an unspecified number of bytes. The audio input stream keeps track of the last byte that was read.

javax.sound.sampled.AudioInputStream.java Source code

    http://www.java2s.com/example/java-src/pkg/javax/sound/sampled/audioinputstream-62a62.html
    */ package javax.sound.sampled; import java.io.IOException; import java.io.InputStream; /** * An audio input stream is an input stream with a specified audio format and * length. The length is expressed in sample frames, not bytes.

Java Source Code: imp.javax.sound.sampled.AudioInputStream

    http://www.javased.com/?source_dir=StegDroid/src/imp/javax/sound/sampled/AudioInputStream.java
    public class AudioInputStream extends InputStream { * The <code>InputStream</code> from which this <code>AudioInputStream</code> * object was constructed.

java - AudioInputStream() does not stop - Stack Overflow

    https://stackoverflow.com/questions/10666827/audioinputstream-does-not-stop
    Your AudioInputStream variable, audioInputStream, and Clip variable, clip3, are local to the method. The object you are trying to stop is not the same as the one that's playing currently. Make them class fields, check that they're not null before calling methods on them, don't create a new object if you're trying to stop the currently playing ...

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