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android - AudioFlinger(59): RecordThread: buffer …

    https://stackoverflow.com/questions/4829102/audioflinger59-recordthread-buffer-overflow-when-activity-is-paused
    9 The RecordThread buffer overflows happen when you aren't pulling the data from the AudioRecord object fast enough. You should definitely have the loop that pulls data from the AudioRecord object in a sperate thread, and you should stop that thread if your activity gets paused (unless you want to record in the background.)

audio - Android audioFlinger - Stack Overflow

    https://stackoverflow.com/questions/29298885/android-audioflinger
    Here is the code. ssize_t AudioFlinger::PlaybackThread::threadLoop_write () { // FIXME rewrite to reduce number of system calls mLastWriteTime = systemTime (); mInWrite = true; ssize_t bytesWritten; // If an NBAIO sink is present, use it to write the normal mixer's submix if (mNormalSink != 0) { #define mBitShift 2 // FIXME size_t count = mBytesRemaining >> …

AudioFlinger: RecordThread: buffer overflow · Issue #33 ...

    https://github.com/Piasy/RxAndroidAudio/issues/33
    AudioFlinger: RecordThread: buffer overflow #33. BackEndCode opened this issue on Mar 29, 2017 · 1 comment. Comments.

W/AudioFlinger: RecordThread: buffer overflow · Issue …

    https://github.com/zhaolewei/ZlwAudioRecorder/issues/29
    W/AudioFlinger: RecordThread: buffer overflow #29. rwyrwy123 opened this issue on Dec 1, 2019 · 1 comment.

android - What is AudioFlinger and why ... - Stack Overflow

    https://stackoverflow.com/questions/11218923/what-is-audioflinger-and-why-does-it-fail-tone-prop-ack
    Which works very well on a cheap LG LS670 running Android 2.3.3 but doesn't sound at all on all other phones I have, ranging from Android 2.2.1 to Android 2.3.4. So I know the OS version doesn't play a role here (I also verified in …

android, AudioRecord.read() --> bufferoverflow, how to ...

    https://stackoverflow.com/questions/5218856/android-audiorecord-read-bufferoverflow-how-to-handle-the-buffer
    You mentioned that the audio buffer has 8000 samples per second, each sample is 16 bit, and it's mono audio. Displaying this should be straightforward. Treat each sample as a vertical offset in your view. You need to scale the range -32k to +32k to the vertical height of your view. Starting at the left edge of the view, draw one sample per column.

android - AudioRecord failing after 48 hours - Stack …

    https://stackoverflow.com/questions/20194351/audiorecord-failing-after-48-hours
    I thought the OS might be off checking something and the buffer overflows, but when I put loops inside a smaller buffer to try and make it fail, all I get is the warning. W/AudioFlinger( 128): RecordThread: buffer overflow. and the app carries on as expected.

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