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Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1503274-audiofilereadpackets
    The audio file whose audio packets you want to read. inUseCache Set to true to cache the data. Otherwise, set to false. outNumBytes On output, the number of bytes actually read. outPacketDescriptions On output, an array of packet descriptions for the packets that were read.

AudioFileReadPackets deprecated in iOS8 - Stack Overflow

    https://stackoverflow.com/questions/31210467/audiofilereadpackets-deprecated-in-ios8
    In addition, AudioFileReadPackets function is less efficient than AudioFileReadPacketData when reading compressed file formats that do not have packet tables, such as MP3 or ADTS. Use this function only when you need to read a fixed duration of audio data, or when you are reading only uncompressed audio.

iphone - I just don't get AudioFileReadPackets - Stack ...

    https://stackoverflow.com/questions/2615056/i-just-dont-get-audiofilereadpackets
    I've tried to write the smallest chunk of code to narrow down a problem. It's now just a few lines and it doesn't work, which makes it pretty clear that I have a fundamental misunderstanding of how...

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/audio_file_services
    Reads packets of audio data from an audio file. func AudioFileWritePackets(AudioFileID, Bool, UInt32, UnsafePointer<AudioStreamPacketDescription>?, Int64, UnsafeMutablePointer<UInt32>, UnsafeRawPointer) -> OSStatus Writes packets of audio data to an audio data file. Getting and Setting Audio File Properties

AudioQueue in-memory playback example

    https://www.py4u.net/discuss/1604915
    The Audio Queue Services Programming Guide should give you the details you need but obviously is a bit lax on the specific example you are looking for. You just need to push the in-memory audio data through the output queue instead of the PCM data from the file via AudioFileReadPackets. I found a reasonable example of sound synthesis in the AudioQueue player callback in another …

Splitting the audio file into smaller packets before ...

    https://python-forum.io/thread-26842.html
    Then problem statement for sender is given as: "The sender should run as follows: The sender will read the file specified by the filename and transfer it using UDP sockets. On completing the transfer, the sender should terminate and exit. The sender should bind to listen port to receive acknowledgments and other signaling from the receiver.

How to fill my circle(CGContextAddArc) with a different color?

    https://www.py4u.net/discuss/1356647
    Answer #2: Remove the stroke related lines and use only fill related lines. CGContextRef context = UIGraphicsGetCurrentContext (); CGContextAddArc (context, 50, 50, 50, 0, 30, 0 ); //set the fill or stroke color CGContextSetRGBFillColor (context, 1, 0.5, 0.5, 1.0 ); //fill or draw the path CGContextDrawPath (context, kCGPathStroke); If you want ...

Can't play AAC files using AudioQueue | MacRumors Forums

    https://forums.macrumors.com/threads/cant-play-aac-files-using-audioqueue.1710436/
    AAC works just fine with AQ here. Here's a working player (a direct iOS port of the one in Ch. 5 of teh Core Audio book) I've tested with an AAC file on my 7.0.4 iPhone 5:

Audio-Queue-Services …

    https://github.com/vecter/Audio-Queue-Services-Example/blob/master/AudioQueueServicesExample/AudioRecorderAppDelegate.m
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Audio Unit播放aac/m4a/mp3等文件 - 代码先锋网

    https://www.codeleading.com/article/2348373874/
    一开始用的是AudioFileReadPackets方法读取音频数据,后面在遇到问题后发现AudioFileReadPackets被替换成AudioFileReadPacketData,参数类似; 2、AudioConverter的转换 …

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