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ios - AudioQueue: Can't read raw data in ...

    https://stackoverflow.com/questions/4255557/audioqueue-cant-read-raw-data-in-audiofilereadpackets#:~:text=The%20read%20method%20is%20like%20this%3A%20OSStatus%20result,%2F%2F%20Set%20to%20true%20to%20cache%20the%20data.
    none

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1503274-audiofilereadpackets
    Memory that you allocate to hold the read packets. Determine an appropriate size by multiplying the number of packets requested (in the io Num Packets parameter) by the maximum (or upper bound for) packet size of the audio file. For uncompressed audio formats, a packet is …

ios - AudioFileReadPackets deprecated in iOS8 - Stack …

    https://stackoverflow.com/questions/31210467/audiofilereadpackets-deprecated-in-ios8
    If you do not need to read a fixed duration of audio data, but rather want to use your memory buffer most efficiently, use AudioFileReadPacketData instead of AudioFileReadPackets.When reading variable bit-rate (VBR) audio data, using AudioFileReadPackets function requires that you allocate more memory than you would for …

ios - EXC_BAD_ACCESS with AudioFileReadPackets - …

    https://stackoverflow.com/questions/11880587/exc-bad-access-with-audiofilereadpackets
    I've been trying to serialize a local audio file following the instructions here, only instead of feeding the packets directly to the AudioQueBuffer, I would like send it over bluetooth/wifi using

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/audio_file_services
    Reads packets of audio data from an audio file. func AudioFileWritePackets(AudioFileID, Bool, UInt32, UnsafePointer<AudioStreamPacketDescription>?, Int64, UnsafeMutablePointer<UInt32>, UnsafeRawPointer) -> OSStatus Writes packets of audio data to an audio data file. Getting and Setting Audio File Properties

Objective-C - Canceling a thread?

    https://www.py4u.net/discuss/1356651
    Answer #1: You don't want the thread to die necessarily, as it will be reused later (making threads is expensive). What you should do is break your work into as many pieces as you can, and in between each piece check to see if your thread's isCancelled property is …

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