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Manual: Audio files - Unity

    https://docs.unity3d.com/Manual/AudioFiles.html
    Audio files. As with Meshes or Textures, the workflow for Audio File assets is designed to be smooth and trouble free. Unity can import almost every common file format but there are a few details that are useful to be aware of when working with Audio Files. Since Unity 5.0 audio data is separated from the actual AudioClips.

Download Sample Manager by Audiofile Engineering at ...

    http://www.440audio.com/en/software/v1822-Audiofile-Engineering-Sample-Manager/
    Sample Manager is a full-featured batch audio processor : - Full support of AIFF, WAVE and Sound Designer II audio files - Partial support for ACID, Recycle, and Apple Loop files - Supports any sample rate or bit depth - Files are sortable by any parameter - Detailed waveform view of the selected sample - Detailed file and audio info

5.1 AudioFileProcessor - User manual - LMMS

    https://docs.lmms.io/user-manual/5-built-in-instruments/5.1-audiofileprocessor
    5.1 AudioFileProcessor. The AudioFileProcessor plugin is used to play back uncompressed or compressed samples in an instrument. It looks like this: AudioFileProcessor. The amplitude for playback of the wave file, in percentage of the original. You can go above 100% if your wave file is quiet and you want to make it louder.

Audiofile update Sample Manager with a "Myriad" of ...

    https://www.gearnews.com/audiofile-update-sample-manager-myriad-improvements/
    Audiofile are striving to keep quality at the forefront of their software, probably because it’s co-designed by industry professionals in the US. For Myriad, they have partnered with audio DSP developers Goodhertz for the use of their mastering-grade audio sample rate converter and dither algorithms.

I love Sample Manager | recording hacks

    http://recordinghacks.com/2012/10/03/i-love-samplemanager/
    I love Sample Manager. My pal Dan Comerchero (of Quiztones fame) turned me on to an application from Audiofile Engineering called Sample Manager. It immediately became an indispensable part of my audio workflow. Here’s my problem: I do a lot of audio file comparison. E.g., $60,000 worth of ribbon mics, or more recently, six pairs of tube mics.

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