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AudioEngine Class | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb195043(v%3dxnagamestudio.42)
    In this article. Represents the audio engine. Applications use the methods of the audio engine to instantiate and manipulate core audio objects.

audio - XNA cannot create an AudioEngine - Stack Overflow

    https://stackoverflow.com/questions/29835779/xna-cannot-create-an-audioengine
    1 Answer1. Show activity on this post. As far as I can tell, this is happening because I'm trying to make a Windows 4.0 game. I tried making an Xbox 4.0 game and adding the Microsoft.Xna.Framework.Xact.dll reference and AudioEngine shows up just fine.

Class AudioEngine | MonoGame Documentation

    https://docs.monogame.net/api/Microsoft.Xna.Framework.Audio.AudioEngine.html
    Class Audio Engine Class used to create and manipulate code audio objects. Inheritance Object AudioEngine Implements IDisposable Inherited Members Object. To String () Object. Equals (Object) Object. Equals (Object, Object) Object. Reference Equals (Object, Object) Object. Get Hash Code () Object. Get Type () Object. Memberwise Clone ()

XNA 4.0 cannot create an AudioEngine - Stack Overflow

    https://stackoverflow.com/questions/10307898/xna-4-0-cannot-create-an-audioengine
    In Visual Studio, in your Game project, right click on References folder -> Add Reference Select Browse tab, and navigate to Program Files (x86)/Microsoft XNA/XNA Game Sudio/v4.0/References/Windows/x86/, select Microsoft.Xna.Framework.Xact.dll and click on OK. Add using Microsoft.Xna.Framework.Audio; and you should be able to use AudioEngine class.

AudioEngine Class (Microsoft.Xna.Framework.Audio)

    https://www.monogame.net/docs/html/T_Microsoft_Xna_Framework_Audio_AudioEngine.html
    Based on Microsoft's XNA Framework, it provides the following features: Game framework 2D and 3D rendering Sound effect and music playback Keyboard, mouse, touch, and controller inputs Content building and optimization Math library optimized for games

Visual C# 2010 with XNA 4.0 Refresh cant find …

    https://social.msdn.microsoft.com/Forums/en-US/26fe6b76-c336-4630-9f81-9cfefd7054fc/visual-c-2010-with-xna-40-refresh-cant-find-audioengine-class
    At the moment I am studying programming video games with XNA 4.0 on the book with the title "Learning XNA 4.0". The first problem that I encountered, and I can not solve it: development studio can not find the class AudioEngine, and the class WaveBank and others, when declaring objects in a ... · I found a solution: Add Reference Microsoft.Xna ...

FNA/AudioEngine.cs at master · FNA-XNA/FNA · GitHub

    https://github.com/FNA-XNA/FNA/blob/master/src/Audio/AudioEngine.cs
    FNA - Accuracy-focused XNA4 reimplementation for open platforms - FNA/AudioEngine.cs at master · FNA-XNA/FNA

Audioengine

    https://audioengineusa.com/
    5.0 star rating 02/22/19. Believe the Hype about Audioengine. I bought the A5+ Classic Speakers and a Sub-woofer to be used as the sound system for my PC Gaming set-up. I noticed that a boutique PC builder I follow was offering Audioengine speakers as part of their PC builds, so that was recommendation enough for me.

What am I doing wrong here? (Can't understand an exception)

    https://social.msdn.microsoft.com/Forums/en-US/9632a049-d158-4b1c-b998-928b5d9b2e87/what-am-i-doing-wrong-here-cant-understand-an-exception
    Source=Microsoft.Xna.Framework.Xact StackTrace: at Microsoft.Xna.Framework.Audio.WaveBank..ctor(AudioEngine audioEngine, String nonStreamingWaveBankFilename) at CatapultMiniGame.CatapultGame.Initialize() in E:\Programming\Catapult\Program\Port to VS2010 + Branch 0A Merge (Trunk …

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