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AudioContext.decodeAudioData() - Hubwiz.com

    http://man.hubwiz.com/docset/JavaScript.docset/Contents/Resources/Documents/developer.mozilla.org/en-US/docs/Web/API/AudioContext/decodeAudioData.html#:~:text=The%20decodeAudioData%20%28%29%20method%20of%20the%20AudioContext%20Interface,response%20attribute%20after%20setting%20the%20responseType%20to%20arraybuffer.
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BaseAudioContext.decodeAudioData() - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/BaseAudioContext/decodeAudioData
    The decodeAudioData() method of the BaseAudioContext Interface is used to asynchronously decode audio file data contained in an ArrayBuffer.In this case the ArrayBuffer is loaded from XMLHttpRequest and FileReader.The decoded AudioBuffer is resampled to the AudioContext's sampling rate, then passed to a callback or promise. This is the preferred method of creating …

javascript - AudioContext.decodeAudioData seems to …

    https://stackoverflow.com/questions/56270593/audiocontext-decodeaudiodata-seems-to-create-crackling-noise
    In principle decodeAudioData shouldn't produce cracking noise unless the original source had it.. However, if the sample rate of the compressed audio file differs from the sample rate of the AudioContext, the decoded audio is resampled to match the context.Generally, this isn't noticeable, but you're concatenating buffers for playback, there could be a discontinuity …

AudioContext.decodeAudioData() from a …

    https://github.com/WebAudio/web-audio-api/issues/1850
    From an IDL perspective, you'll need to use [AllowShared] for starters. There's then also the question as to whether the SharedArrayBuffer object can be used to create a high-resolution timer, assuming postMessage() functionality for it was disabled.. That is, we want to enable SharedArrayBuffer everywhere, but guard any usage of it that can create a high …

Remove AudioContext.decodeAudioData() from the web · …

    https://github.com/WebAudio/web-audio-api/issues/1305
    The function AudioContext.decodeAudioData() really needs to go. There should exist easy ways to achieve everything that these sites currently use decodeAudioData() for, so that there would be very little reason to use it for common tasks, and web sites need to stop referring to it as "best practices" to do looping or something else.

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