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Mix audio and adjust volume in Adobe Premiere Elements

    https://helpx.adobe.com/premiere-elements/using/mixing-audio-adjusting-volume.html#:~:text=Select%20Volume%20in%20the%20upper%20left%20corner%20of,The%20pointer%20changes%20to%20the%20white%20double%E2%80%91arrow%20icon.
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java - How to change volume/alter AudioClip - Stack …

    https://stackoverflow.com/questions/43100135/how-to-change-volume-alter-audioclip
    Volume is controlled by attenuation, so values below 1.0 will reduce the sound level accordingly. Since the clip object is being returned. you can just use it to set volume. For example calling your Method above in my code. AudioClip audioClip = getcharend(); audioClip.setVolume(0.9);

Audio Clip[] Volume - Unity Forum

    https://forum.unity.com/threads/audio-clip-volume.471140/
    public class FPSController : MonoBehaviour. {. public float speed = 10f; public float RunSpeed = 40f; public float sensitivity = 2f; CharacterController player; public AudioClip [] music; private AudioSource soundComponent; public float Volume = 0. 2f;

AudioClip (JavaFX 8) - Oracle

    https://docs.oracle.com/javase/8/javafx/api/javafx/scene/media/AudioClip.html
    The relative left and right volume levels of the clip. Valid range is -1.0 to 1.0 where -1.0 gives full volume to the left channel while muting the right channel, 0.0 gives full volume to both channels and 1.0 gives full volume to right channel and mutes the left channel. Values outside this range are clamped internally.

Scripting API: AudioSource.volume - Unity

    https://docs.unity3d.com/ScriptReference/AudioSource-volume.html
    Description. The volume of the audio source (0.0 to 1.0). The AudioSource’s volume property controls the level of sound coming from an AudioClip. The highest volume level is 1 and the lowest is 0 where no sound is heard. void OnGUI () { //Create a …

Volume of audio clip is too loud - Unity Answers

    https://answers.unity.com/questions/944658/volume-of-audio-clip-is-too-loud.html
    AudioSource.PlayClipAtPoint(collectCoinSound, transform.position, 0.5f); This^ is adjusting the sound volume. 0.5f is a 50%. Set it to something like 0.01f and you'll surely notice the change. Though it would be better to use AudioSource if you want to manage your audio in a more convenient way and do something more than just adjusting volume.

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