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c# - How do i play mp3 files in Unity Standalone? - Game ...

    https://gamedev.stackexchange.com/questions/114885/how-do-i-play-mp3-files-in-unity-standalone#:~:text=audioClip.SetData%20%28wav.LeftChannel%2C%200%29%3B%20For%20Stereo%20Channels%2C%20create%20a,R%2C%20etc...%29%20Then%20set%20data%20with%20that%20array.
    none

Unity - Scripting API: AudioClip.SetData

    https://docs.unity3d.com/ScriptReference/AudioClip.SetData.html
    AudioClip.SetData. Leave feedback. Suggest a change. Success! Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. Close. Submission failed.

AudioClip.SetData, UnityEngine C# (CSharp) Code Examples ...

    https://csharp.hotexamples.com/examples/UnityEngine/AudioClip/SetData/php-audioclip-setdata-method-examples.html
    C# (CSharp) UnityEngine AudioClip.SetData - 8 examples found. These are the top rated real world C# (CSharp) examples of UnityEngine.AudioClip.SetData extracted from open source projects. You can rate examples to help us improve the quality of examples.

AudioClip.SetData

    http://man.hubwiz.com/docset/Unity_3D.docset/Contents/Resources/Documents/docs.unity3d.com/ScriptReference/AudioClip.SetData.html
    AudioClip.SetData. Other Versions. Leave feedback. Suggest a change. Success! Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. Close.

c# - AudioClip.SetData(samples,0) not working loading ...

    https://stackoverflow.com/questions/53340172/audioclip-setdatasamples-0-not-working-loading-sample-data-from-json-file-in-u
    I am trying to Set audioclip samples previously saved using audioclip.GetData from a json file. The Audio data is present in my json file but it seems not to work when Loading this file and setting up the audioclip data using SetData: In my Load function: I am Instantiating a prefab that contains the component AudioSource: audioFB.

AudioClip.SetData for 2-channel (i.e. stereo) - Unity Forum

    https://forum.unity.com/threads/audioclip-setdata-for-2-channel-i-e-stereo.203727/
    The documentation for AudioClip.SetData doesn't really show how to load left and right channels. The example uses an array float[] samples = new float[audio.clip.samples * audio.clip.channels];... but it doesn't specify whether the data is interleaved or left then right.

Unity - Scripting API: AudioClip.Create

    https://docs.unity3d.com/ScriptReference/AudioClip.Create.html
    Creates a user AudioClip with a name and with the given length in samples, channels and frequency. Set your own audio data with SetData. Use the PCMReaderCallback and PCMSetPositionCallback delegates to get a callback whenever the clip reads data and changes the position. If stream is true, Unity will on demand read in small chunks of data.

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