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AudioClip in java applet: Load and Playing Sound with Examples

    https://programmingdigest.com/audioclip-in-java-applet-load-and-playing-sound-with-examples/#:~:text=above%20example%20shows%20a%20simple%20basic%20structure%20for,the%20Sound%20using%20AudioClip%20method%20in%20java%20applet%3A
    none

AudioClip sample - Code Samples | Microsoft Docs

    https://docs.microsoft.com/en-us/samples/microsoft/windows-classic-samples/audioclip/
    Open the Command Prompt window and navigate to the AudioClip directory. Type msbuild AudioClip.sln. To build the sample using Visual Studio (preferred method) Open Windows Explorer and navigate to the AudioClip directory. Double-click the icon for the AudioClip.sln file to open the file in Visual Studio. In the Build menu, select Build Solution.

AudioClip in java applet: Load and Playing Sound with …

    https://programmingdigest.com/audioclip-in-java-applet-load-and-playing-sound-with-examples/
    AudioClip clip = getAudioClip (getCodeBase (),"audio / loop.wav"); The getAudioClip () method can only be called in an applet. Under Java 1.2 you can Applications load sound files using the newAudioClip () method of the Applet class. Afterwards the previous example is rewritten for use in an application: 1

Java Code Examples for java.applet.AudioClip

    https://www.programcreek.com/java-api-examples/?api=java.applet.AudioClip
    Example 2. Source Project: TencentKona-8 Source File: AutoCloseTimeCheck.java License: GNU General Public License v2.0. 6 votes. /** * Checks that after small period of non-activity the clip will not be * closed and the "Direct Clip" thread will alive. */ private static void testSmallDelay(final File file) throws IOException { AudioClip clip = (AudioClip) file.toURL().getContent(); long …

AudioClip.GetData, UnityEngine C# (CSharp) Code Examples ...

    https://csharp.hotexamples.com/examples/UnityEngine/AudioClip/GetData/php-audioclip-getdata-method-examples.html
    public static AudioClip Mix(AudioClip a, AudioClip b) { var aData = new float[a.samples]; a.GetData(aData, 0); var bData = new float[b.samples]; b.GetData(bData, 0); var mixData = Mix(aData, bData); var clip = AudioClip.Create("Mix(" + a.name + ", " + b.name + ")", mixData.Length, 1, a.frequency, false, false); clip.SetData(mixData, 0); return clip; }

WWW.GetAudioClip, UnityEngine C# (CSharp) Code Examples ...

    https://csharp.hotexamples.com/examples/UnityEngine/WWW/GetAudioClip/php-www-getaudioclip-method-examples.html
    public static IEnumerator LoadClip (AudioSource audioSource) { WWW www = new WWW ("file://" + tempFolder + "output.wav"); while (!www.isDone) yield return www; AudioClip clip = www.GetAudioClip (false); audioSource.clip = clip; if (clip.length > 0) audioSource.PlayDelayed (0.02f); } Example #10. 0.

Java Code Examples for javafx.scene.media.AudioClip

    https://www.programcreek.com/java-api-examples/index.php?api=javafx.scene.media.AudioClip
    public static void audio(File file, double volumn, int cycle) { AudioClip clip = new AudioClip(file.toURI().toString()); clip.setVolume(volumn); clip.setCycleCount(cycle); clip.play(); } Example 8 Source Project: helloiot Source File: StandardClip.java License: GNU …

java - JavaFX AudioClip.play() - Stack Overflow

    https://stackoverflow.com/questions/48235779/javafx-audioclip-play
    AudioClip soundClip = new AudioClip(url.toString()); soundClip.play(soundVolume); That works as it should (as in 5.000.000 examples across the internet), but it produces Threads (and Lag) like crazy after the play(); method is called (several hundred threads per hover / call (as descibed)).

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