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ios - How to interleave a non-interleaved AudioBufferList ...

    https://stackoverflow.com/questions/65911406/how-to-interleave-a-non-interleaved-audiobufferlist-inside-a-render-callback
    For the process loop of the tap, I used PdAudioUnits render callback code as a guide; but I realized recently that the audio format expected by libpd is not the same as the audio coming from the tap — that is, the tap is providing two buffers of non-interleaved audio data in the incoming AudioBufferList, whereas libpd expects interleaved ...

Configure buffer list to store non-interleaved audio data ...

    https://stackoverflow.com/questions/10510639/configure-buffer-list-to-store-non-interleaved-audio-data
    I've got a callback from which I am attempting to capture audio from a remote I/O unit in an audio graph. Inside of my callback I have an AudioBufferList in an AudioUnitRender function that …

Apple Developer Documentation

    https://developer.apple.com/documentation/coreaudiotypes/audiobufferlist
    The AudioBufferList structure provides a mechanism for encapsulating one or more buffers of audio data. It is used by functions in various Core Audio APIs, as described in Audio Converter Services, Audio Unit Component Services, and Extended Audio File Services.

Render buffer sizes other than 512 ... - The Amazing Forum

    https://forum.theamazingaudioengine.com/discussion/975/render-buffer-sizes-other-than-512-1024-2048-or-4096
    The AudioBufferList additions just make things a bit more convenient, and allow you to work with noninterleaved audio, which I prefer. I don't really use base TPCircularBuffer at all these days; I always use the AudioBufferList stuff. (Nonatomic thing - good point, I forgot that part. You can use TPCircularBufferSetAtomic(buffer, NO) for that, now.

AudioBuffers Class (AudioToolbox) | Microsoft Docs

    https://docs.microsoft.com/en-us/dotnet/api/audiotoolbox.audiobuffers
    For non-interleaved stereo buffers, there are two buffers, the left samples are stored in one buffer and the right samples are stored on the other one. This is an immutable data structure, if you are looking for a mutable version, see the T:AudioToolbox.MutableAudioBufferList.

EZAudio Class Reference

    https://bbc.github.io/dvbcss-synckit-ios/latest/AudioPlayerEngine/Classes/EZAudio.html
    Make sure to call freeBufferList when done using AudioBufferList or it will leak. - parameter: frames The number of frames that will be stored within each audio buffer - parameter: channels The number of channels (e.g. 2 for stereo, 1 for mono, etc.) - parameter: interleaved Whether the samples will be interleaved (if not it will be assumed to be non-interleaved and each channel …

鮭山日記: non-interleaved(kAudioFormatFlagIsNonInterleaved)な ...

    https://shake-yama.blogspot.com/2016/07/non-interleavedkaudioformatflagisnonint.html
    non-interleavedの場合、ASBDのmBytesPerFrameは1チャンネルのみのバイトサイズを指定する必要があります。 However, when an ASBD has the kAudioFormatFlagIsNonInterleaved flag, the AudioBufferList has a different structure and semantic. In this case, the ASBD fields will describe the format of ONE of the AudioBuffers that are contained in

EZAudioUtilities Class Reference

    https://bbc.github.io/dvbcss-synckit-ios/latest/AudioPlayerEngine/Classes/EZAudioUtilities.html
    the ezaudioutilities class provides a set of class-level utility methods used throughout ezaudio to handle common operations such as allocating audio buffers and structures, creating various types of audiostreambasicdescription structures, string helpers for formatting and debugging, various math utilities, a very handy check result function …

GitHub - audiojs/audio-buffer-list: Sequence of ...

    https://github.com/audiojs/audio-buffer-list
    audio-buffer-list Usage API Table of Content new AudioBufferList(source, options?) list.append(buffer) list.insert(offset=0, buffer) list.remove(offset=0, count) list.slice(start=0, end=-0) list.map(mapper, from=0, to=-0, {reversed: false}) list.repeat(count) list.copy(dest?, start=0, end=-0) list.copyFromChannel(dest, channel, startInChannel=0, end=-0) …

Working with AVAudioPCMBuffer | Apple Developer Forums

    https://developer.apple.com/forums/thread/24124
    audioBufferList - The non-mutable version does not allow the AudioBufferList structure to be modified but you may modify the buffer contents. The contained AudioBuffer (s) mDataByteSize fields express the AVAudioPCMBuffer's current frameLength.

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