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ios - Using AudioBufferList with Swift - Stack Overflow

    https://stackoverflow.com/questions/24838106/using-audiobufferlist-with-swift#:~:text=For%20example%20you%20can%20set%20an%20ABL%20to,noErr%20%7D%20answered%20May%2012%20%2715%20at%2019%3A17
    none

Apple Developer Documentation

    https://developer.apple.com/documentation/coreaudiotypes/audiobufferlist
    The AudioBufferList structure provides a mechanism for encapsulating one or more buffers of audio data. It is used by functions in various Core Audio APIs, as described in Audio Converter Services, Audio Unit Component Services, and Extended Audio File Services.

ios - Using AudioBufferList with Swift - Stack Overflow

    https://stackoverflow.com/questions/24838106/using-audiobufferlist-with-swift
    For example you can set an ABL to silence with the following code func renderCallback(ioData: UnsafeMutablePointer<AudioBufferList>) -> OSStatus { let abl = UnsafeMutableAudioBufferListPointer(ioData) for buffer in abl { memset(buffer.mData, 0, Int(buffer.mDataByteSize)) } return noErr }

Using AudioBufferList in Swift | Apple Developer Forums

    https://developer.apple.com/forums/thread/6313
    I'm setting up the AudioBufferList in the following way: var buffer = [ UInt8 ] ( count: 1024, repeatedValue: 0 ) var audioBufferList = AudioBufferList ( mNumberBuffers: 1, mBuffers: AudioBuffer ( mNumberChannels: 2, mDataByteSize: UInt32 (buffer.count), mData: &buffer ) ) This is working in practice, but I'd like to confirm this is actually correct and is how AudioBufferList …

AudioBuffers Class (AudioToolbox) | Microsoft Docs

    https://docs.microsoft.com/en-us/dotnet/api/audiotoolbox.audiobuffers
    // // Consuming an AudioBufferList from a pointer provided by C code // void Process (IntPtr audioBufferListPtr) { var buffers = new AudioBuffers (audioBufferListPtr); for (int i = 0; i < buffers.Count; i++){ var audioBuffer = buffers [i]; Console.WriteLine ("Data={0} DataByteSize={1}", audioBuffer.Data, audioBuffer.DataByteSize); } } // // Creating an AudioBuffers structure // …

Using AudioBufferList with Swift - SemicolonWorld

    https://www.semicolonworld.com/question/76888/using-audiobufferlist-with-swift
    Edit: to debug this, by the way, you can for example: (lldb) p foo (UnsafePointer<AudioBufferList>) $R1 = (value = Builtin.RawPointer = 0x0000000100700740) (lldb) expr -lc -- ((int*)0x0000000100700740)[0] (int) $2 = 42 (lldb) expr -lc -- ((int*)0x0000000100700740)[1] (int) $3 …

ios - Using CMSampleTimingInfo, CMSampleBuffer and ...

    https://stackoverflow.com/questions/34398058/using-cmsampletiminginfo-cmsamplebuffer-and-audiobufferlist-from-raw-pcm-stream
    Using CMSampleTimingInfo, CMSampleBuffer and AudioBufferList from raw PCM 16000 sample rate stream. Hot Network Questions Can the environment of a molecule affect its HOMO LUMO gap? When casting Simulacrum, do you touch the original, or the duplicate, for the entire casting time? ...

coreaudio-examples/main.cpp at master · rweichler ...

    https://github.com/rweichler/coreaudio-examples/blob/master/CH08_AUGraphInput/main.cpp
    Contribute to rweichler/coreaudio-examples development by creating an account on GitHub. ... // allocate an AudioBufferList plus enough space for array of AudioBuffers: UInt32 propsize = offsetof (AudioBufferList, mBuffers [0]) + (sizeof (AudioBuffer) * 1); // malloc buffer lists:

Writing an Audio Unit v3: Instrument | Gene De Lisa

    https://www.rockhoppertech.com/blog/writing-an-audio-unit-v3-instrument/
    Remember that previous example of using the outputData AudioBufferList? Now let’s check the first buffer to see if it’s null. If it is, then the host didn’t allocate anything, so now we point to our AVAudioPCMBuffer. (note: nullptr is a C++ thing. We’re in C++ land now).

Working with AVAudioPCMBuffer | Apple Developer Forums

    https://developer.apple.com/forums/thread/24124
    An AVAudioPCMBuffer is a subclass of AVAudioBuffer for PCM audio formats. Those with some Core Audio background will notice that basically these buffer classes wrap the AudioStreamBasicDescription (via AVAudioFormat) and AudioBufferList / AudioBuffer structs. When you create a AVAudioPCMBuffer object, the format of the buffer is required as is ...

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