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Apple Developer Documentation

    https://developer.apple.com/documentation/coreaudiotypes/audiobufferlist
    The AudioBufferList structure provides a mechanism for encapsulating one or more buffers of audio data. It is used by functions in various Core Audio APIs, as described in Audio Converter Services, Audio Unit Component Services, and Extended Audio File Services.

AudioBuffers Class (AudioToolbox) | Microsoft Docs

    https://docs.microsoft.com/en-us/dotnet/api/audiotoolbox.audiobuffers
    The AudioBuffers class encapsulates one or more AudioBuffer structures. It can be used to examine the contents of an AudioBuffer when you create the instance from an IntPtr that points to the C-based AudioBufferList array or as a way of creating buffers that can be passed to C-based APIs when you use the constructor that takes a count argument.

EZAudio Class Reference

    https://bbc.github.io/dvbcss-synckit-ios/latest/AudioPlayerEngine/Classes/EZAudio.html
    Allocates an AudioBufferList structure. Make sure to call freeBufferList when done using AudioBufferList or it will leak. - parameter: frames The number of frames that will be stored within each audio buffer - parameter: channels The number of channels (e.g. 2 for stereo, 1 for mono, etc.) - parameter: interleaved Whether the samples will be interleaved (if not it will be assumed …

EZAudioUtilities Class Reference

    https://bbc.github.io/dvbcss-synckit-ios/latest/AudioPlayerEngine/Classes/EZAudioUtilities.html
    The EZAudioUtilities class provides a set of class-level utility methods used throughout EZAudio to handle common operations such as allocating audio buffers and structures, creating various types of AudioStreamBasicDescription structures, string helpers for formatting and debugging, various math utilities, a very handy check result function (used everywhere!), and helpers for …

AudioBuffers.Explicit(AudioBuffers to IntPtr) Operator ...

    https://docs.microsoft.com/en-us/dotnet/api/audiotoolbox.audiobuffers.op_explicit
    Reference; Is this page helpful? Please rate your experience. Yes No. ... Returns the address of the underlying AudioBufferList structure. public static explicit operator IntPtr (AudioToolbox.AudioBuffers audioBuffers); ... AudioBuffers. The AudioBuffers class to extract the data from. Returns IntPtr Remarks. If you cast this object to an ...

Apple Developer Documentation

    https://developer.apple.com/documentation/coremedia/1489191-cmsamplebuffergetaudiobufferlist
    Discussion. Creates an Audio Buffer List containing the data from the CMSample Buffer, and a CMBlock Buffer which references (and manages the lifetime of) the data in that Audio Buffer List.The data may or may not be copied, depending on the contiguity and 16-byte alignment of the sample buffer's data. The buffers placed in the Audio Buffer List are guaranteed to be …

The Amazing Audio Engine: AEUtilities.h File Reference

    https://theamazingaudioengine.com/doc/_a_e_utilities_8h.html
    It will create a local AudioBufferList* variable on the stack, with a name given by the first argument, and initialise the buffer according to the given audio format. The created buffer will have NULL mData pointers and 0 mDataByteSize: you …

AUGUI Framework: CAUGuiDemoAU Class Reference

    http://augui.sourceforge.net/class_c_a_u_gui_demo_a_u.html
    CAUGuiDemoAU Class Reference #include <CAUGuiDemoAU.h> Collaboration diagram for CAUGuiDemoAU: List of all members. Public Member Functions : CAUGuiDemoAU (AudioUnit) ... (AudioUnitRenderActionFlags &, const AudioBufferList &, AudioBufferList &, UInt32) ComponentResult : Version Constructor & Destructor Documentation. …

DMSAudioReader Class Reference - Digimarc

    http://landing.digimarc.com/mobile-sdk/documentation/iOS/Classes/DMSAudioReader.html
    Audio readers synchronously process images and will return an array of payload classes that reflect the results found. An audio reader takes a CMSampleBuffer as input.

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