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KORTEX | MindBuffer

    https://mindbuffer.net/kortex/#:~:text=Audio%20Visual%20Granular%20Synthesis%20Kortex%20is%20a%20realtime,part%20through%20Josh%27s%20Ph.D.%20research%20into%20the%20subject.
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Audiovisual Granular Synthesis | Audio Cookbook

    https://audiocookbook.org/tag/audiovisual-granular-synthesis/
    This is a screen capture from a Max project I developed that does interactive, synchronized, granular synthesis of corresponding sound and video that’s tentatively titled AVGM for Audiovisual Grain Machine.I have used the software during aperformance at the Echofluxx festival in Prague and at the Katherine E. Nash gallery for the opening of The Audible Edge exhibition …

[PDF] Audiovisual granular synthesis: creating synergistic ...

    https://www.semanticscholar.org/paper/Audiovisual-granular-synthesis%3A-creating-between-Batty/6debc17cdebc34827ba90e7682c3d401bfb58dfa
    The aims of this research were to investigate how an audio processing technique known as granular synthesis can be translated to a visual processing equivalent, and to develop software that fuses audiovisual relationships for the creation of real-time aud

Audiovisual Granular Synthesis for Composition and …

    https://michaelrbernste.in/pdf/mrbthesis.pdf
    the scientific and perceptual connections between audio and visual media as a case for the importance of Audiovisual Granular Synthesis, and it will assert that audio and visual textures represent fruitful territory for these investigations. Keeping in mind the overall question of whether or not audio and visual signals

The Basics of Granular Synthesis - iZotope

    https://www.izotope.com/en/learn/the-basics-of-granular-synthesis.html
    The timbres and articulation possible through granular synthesis make it an important technique for any sound designer to investigate. Additionally, the concepts behind granular synthesis allow for crucial functions in manipulating audio, and because of this are already found in many software synthesizers and DAW functions.

Visualizing Granular Synthesis – Jon Downing Audio

    https://jondowningaudio.com/projects/granular/
    In Fall of 2015 I developed a project which explores the visual representation of one of my favorite audio synthesis techniques, granular synthesis. A granular synthesizer generates new audio from a sample piece of audio by slicing the sample into slices, or "grains", of very short length. Typically, a randomized selection of grains from different parts…

Granular Audio Synthesis « The blog at the bottom of the …

    https://blog.demofox.org/2018/03/05/granular-audio-synthesis/
    Granular Synthesis Basics. Granular synthesis is conceptually pretty simple. The first step is to break a sound file up into small sections of sounds called “grains” that are typically between 10 and 100 milliseconds long. You don’t have to do anything special to make grains, you just literally cut the sound up into a bunch of pieces.

Audio Engine Dev (Part 2): Motivations, VR Granular ...

    https://tekh.chrisvik.com/2020/08/26/audio-engine-dev-part-2/
    Audio Engine Dev (Part 2): Motivations, VR Granular Synthesis and DSP in Unity3D. In this post, I’ll take you quickly through our motivations and the technical considerations that have shaped the starting direction of the audio/visual instrument framework for VR we’re developing. Okay, So What Do We Need?

Audio Engine Dev (Part 3): Granular Synthesis and DSP ...

    https://tekh.chrisvik.com/2020/08/29/audio-engine-dev-part-3/
    Basic Synthesis Design in Unity3D. The basic programmatic flow that underpins our granular synthesiser is as follows: A grain manager stores the samples of an audio clip in an array.; Each update call (frame), the manager determines how many grains it should queue for the next frame based on the rate at which the user has set (generally between 1ms and 200ms).

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