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iOS Audio and Video - iOS Tutorial | Intellipaat.com

    https://intellipaat.com/blog/tutorial/ios-tutorial/ios-audio-video/#:~:text=The%20AV%20Foundation%20framework%20on%20the%20iOS%20SDK,the%20AVFoundation.framework%20and%20MediaPlayer.framework%20frameworks%20to%20Xcode%20project.
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iOS Audio and Video - iOS Tutorial | Intellipaat.com

    https://intellipaat.com/blog/tutorial/ios-tutorial/ios-audio-video/
    This can be achieved using following steps: Step 1 – Find your target in Xcode project. Step 2 – Right click on the target and select Add→Existing Frameworks. Step 3 – Restrain the Command key and select AVFoundation.framework and MediaPlayer.framework from the list. Step 4 – Choose Add.

iOS - Audio and Video - Tutorialspoint

    https://www.tutorialspoint.com/ios/ios_audio_video.htm
    Audio and video is quite common in the latest devices. It is supported in iOS with the help of AVFoundation.framework and MediaPlayer.framework respectively. Steps Involved. Step 1 − Create a simple View based application. Step 2 − Select your project file, select targets, and then we should add AVFoundation.framework and MediaPlayer.framework.

Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    However, OpenAL is also a good choice for general iOS application audio playback needs. OpenAL 1.1 support in iOS is built on top of Core Audio. For more information, see OpenAL FAQ for iPhone OS. For sample code, see oalTouch. Recording Audio. iOS supports audio recording using the AVAudioRecorder class and Audio Queue Services. These interfaces do the …

Audio - Apple Developer

    https://developer.apple.com/audio/
    Apple platforms provide a comprehensive set of audio frameworks and technologies that are essential to creating a rich app experience. Use them to immerse your users in multichannel audio with spatial rendering, process sound in realtime using AVAudioEngine, and engage the creativity of enthusiasts and professionals through Audio Unit Extensions.

Introduction - Apple Developer

    https://developer.apple.com/library/archive/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/Introduction/Introduction.html
    Audio Session Programming Guide. Jump To…. Audio is a managed service in iOS, tvOS, and watchOS. The system manages audio behavior at the app, inter-app, and device levels through the use of audio sessions. You use an audio session to communicate to the system how you intend to use audio in your app. This audio session acts as an intermediary between your …

How to play audio and video file in iOS? - Tutorialspoint

    https://www.tutorialspoint.com/how-to-play-audio-and-video-file-in-ios
    In this post, we will be seeing how to play audio and video file using Swift. So let’s get started. Step 1 − Open Xcode → New Project → Single View Application → Let’s name it “AudioVideo”. Step 2 − Open Main.storyboard and add three buttons and …

iOS Programming: Record and Play Audio using …

    https://www.appcoda.com/ios-avfoundation-framework-tutorial/
    In the above code, we first define the sound file URL for saving the recording. and then configure the audio session. iOS handles audio behaviour of an app by using audio sessions. Upon launch, your app automatically gets an audio session. You can grab such session by calling [AVAudioSession sharedInstance] and configure it.

‎AudioFix: For Videos + Volume on the App Store

    https://apps.apple.com/us/app/audiofix-for-videos-volume/id1060647377
    iPad Instantly boost, improve, mute, or extract the sound of your videos. Import a video and AudioFix immediately cleans the audio and maximizes its volume. Free to try! Instantly improve, boost, extract or mute the audio in your videos. Import a video and AudioFix immediately cleans its sound and maximizes its volume.

Core Audio Essentials - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioEssentials/CoreAudioEssentials.html
    Audio units in iOS do not have views. On either platform, you find the programmatic names of the built-in audio units in the AUComponent.h header file in the Audio Unit framework. iOS audio units use 8.24-bit fixed point linear PCM audio data for input and output. The one exception is data format converter units, as described in the following list.

iphone - Audio/video Programming - Stack Overflow

    https://stackoverflow.com/questions/2369275/audio-video-programming
    Register for the regular (not iPad/iPhone) OS X developer program at developer.apple.com, download and install XCode tools, and then start reading the documentation for the CoreAudio and Quicktime APIs. You will quickly gain momentum. Share answered Mar 3 '10 at 7:08 user285056 21 2 Add a comment Your Answer Post Your Answer

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