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Unity - Manual: Audio

    https://docs.unity3d.com/Manual/Audio.html
    Audio. Unity’s Audio features include full 3D spatial sound, real-time mixing and mastering, hierarchies of mixers, snapshots, predefined effects and much more. Read this section to learn about audio in Unity, including clips, …

Unity - Manual: Audio Overview

    https://docs.unity3d.com/Manual/AudioOverview.html
    Unity can import audio files in AIFF, WAV, MP3 and Ogg formats in the same way as other assets, simply by dragging the files into the Project panel. Importing an audio file creates an Audio Clip A container for audio data in Unity. Unity supports mono, stereo and multichannel audio assets (up to eight channels).

Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    Description. A representation of audio sources in 3D. An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to …

Unity - Manual: Audio files

    https://docs.unity3d.com/Manual/AudioFiles.html
    Audio files. As with Meshes or Textures, the workflow for Audio File assets is designed to be smooth and trouble free. Unity can import almost every common file format but there are a few details that are useful to be aware of when working with Audio Files. Since Unity 5.0 audio data is separated from the actual AudioClips.

Audio | Unity Asset Store

    https://assetstore.unity.com/audio
    Audio. Casual Game Music Pack. Both music and sound effects are carefully designed to make gameplay more fun without distracting the player. Made with professional sound production equipment and software, this package is a great deal for the price. Dragon Kit Sound FX.

How to play audio in Unity (with examples) - Game Dev …

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.

Introduction to AUDIO in Unity - YouTube

    https://www.youtube.com/watch?v=6OT43pvUyfY
    Learn how to add sound to your game! Download Audio Manager: http://brackeys.com/wp-content/FilesForDownload/AudioManager.zip Audio Import Settings: …

Unity - Introduction to Audio - Tutorialspoint

    https://www.tutorialspoint.com/unity/unity_introduction_to_audio.htm
    Unity - Introduction to Audio. There is a reason games put emphasis on audio; it is quite crucial to add aesthetic value to the game. From the very first Pong, one can hear beeps and boops from the ball hitting the paddles alternatingly. It was a really simple short square wave sample at the time, but what more could you want from the ...

Audio Only Be Heard in a Certain Radius/Distance - Unity ...

    https://www.youtube.com/watch?v=LrchScd806w
    In this video you will learn how to use 3D sound settings in unity. How you can make your player to heard a sound from particular distance.

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