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{ How to PLAY a SOUND in Unity, automatic or with Script }

    https://gamedevtraum.com/en/game-development/unity-tutorials-and-solutions/how-to-play-sounds-in-unity/#:~:text=Procedure%20to%20play%20a%20sound%20in%20Unity%20from,sound%2C%20the%20volume%2C%20the%20end%2C%20among%20other%20actions.
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Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    //This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source. Attach this script to the GameObject. using UnityEngine; public class Example : MonoBehaviour { AudioSource m_MyAudioSource; //Play the music bool m_Play; //Detect when you use the toggle, ensures music isn’t played …

How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.

How do I use an Audio Source in a script? – Unity

    https://support.unity.com/hc/en-us/articles/206116056-How-do-I-use-an-Audio-Source-in-a-script-
    To create a new Audio Source: Import your audio files into your Unity Project. These are now AudioClips. Go to GameObjectand click Create Emptyfrom the menu. With the new GameObjectselected in the inspector, click Add Component. You can search for Audio Sourceand select this. An Audio Sourcewill be attached to the GameObjectin the inspector.

Unity - Scripting API: AudioSource.Play

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    AudioSource will assume any Play call will have a new audio clip to play. Note: The AudioSource.PlayScheduled API will give you more accurate control over when the audio clip is played. using UnityEngine; // The Audio Source component has an AudioClip option. The audio // played in this example comes from AudioClip and is called audioData.

Unity - Scripting API: AudioClip

    https://docs.unity3d.com/ScriptReference/AudioClip.html
    Preloads audio data of the clip when the clip asset is loaded. When this flag is off, scripts have to call AudioClip.LoadAudioData () to load the data before the clip can be played. Properties like length, channels and format are available before the audio data has been loaded. The length of the audio clip in samples.

Unity - Scripting API: AudioMixer

    https://docs.unity3d.com/ScriptReference/Audio.AudioMixer.html
    Sets the value of the exposed parameter specified. When a parameter is exposed, it is not controlled by mixer snapshots and can therefore only be changed via this function. TransitionToSnapshots. Transitions to a weighted mixture of the snapshots specified. This can be used for games that specify the game state as a continuum between states or ...

Audio script - Unity Forum

    https://forum.unity.com/threads/audio-script.95392/
    CollsionSound.js Then create a floor collider and attach this script. Code (csharp): // Small script to hold a reference to an audioclip to play when the player hits me. // This script is attached to game object making up your level. // The "Foot" script (which is attached to the player) looks for this script on whatever it touches.

How to Trigger Audio in Unity – This Code Does This

    https://thiscodedoesthis.com/trigger-audio-unity/
    Make a Button Play a Sound in Unity. Another way to trigger audio is to click a button. This is fairly straightforward as well. To use a button to play audio in Unity, create a button and AudioSource object in the Hierarchy. Drag the audio into the Audioclip box of the AudioSource’s Inspector.

Unity - Manual: Audio Source

    https://docs.unity3d.com/Manual/class-AudioSource.html
    The Source is like a controller for starting and stopping playback of that clip, and modifying other audio properties. To create a new Audio Source: Import your audio files into your Unity Project. These are now Audio Clips. Go to GameObject->Create Empty from the menubar. With the new GameObject selected, select Component->Audio->Audio Source.

Audio Trigger Script - Unity Forum

    https://forum.unity.com/threads/audio-trigger-script.271482/
    audio. PlayOneShot( audioEnter,1.0); } So the first thing is the audio clips. With this script, once saved (and no errors have occured) you'll find audioEnter and audioExit in the inspector panel on whatever object you have this script assigned to. From there, you just drag and drop your audio clips into the appropriate locations.

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