We have collected the most relevant information on Audio Unity C#. Open the URLs, which are collected below, and you will find all the info you are interested in.


How to play a sound with C# - Unity Forum

    https://forum.unity.com/threads/how-to-play-a-sound-with-c.206152/
    audio.Play(); // Wait for the audio to have finished. yield WaitForSeconds ( audio.clip.length); // Assign the other clip and play it. audio.clip = otherClip; audio.Play(); } so there you have "otherClip" variable which you can fill …

How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. …

Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to the camera you want to use. Whether sounds are played in 3D or 2D is determined by AudioImporter settings.

Unity - Scripting API: AudioSource.Play

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    Description. Plays the clip. The delay parameter is deprecated, please use the newer AudioSource.PlayDelayed function instead which specifies the delay in seconds. If AudioSource.clip is set to the same clip that is playing then the clip will sound like it is re-started. AudioSource will assume any Play call will have a new audio clip to play. Note: The …

c# - How to loop an audio in unity? - Stack Overflow

    https://stackoverflow.com/questions/59439413/how-to-loop-an-audio-in-unity
    private AudioSource audio; void Start() { StartCoroutine(LoopAudio()); } IEnumerator LoopAudio() { audio = GetComponent<AudioSource>(); float length = audio.clip.length; while(true) { audio.Play(); yield return new WaitForSeconds(length); } }

Unity - Scripting API: AudioSource.PlayOneShot

    https://docs.unity3d.com/ScriptReference/AudioSource.PlayOneShot.html
    C#; Scripting API. Version: 2020.3. Language English. AudioSource.PlayOneShot. Leave feedback. Suggest a change. Success! Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. Close. Submission failed ...

[Unity][C#] Audio Sources - YouTube

    https://www.youtube.com/watch?v=m0ClgkbUuHM
    Decoramos el mundo con música, sonidos y efectoscanal en twitch: twitch.tv/prof_lolotwitter: twittper.com/lolo_profgithub: https://github.com/proflolo/

Unity - Scripting API: AudioClip

    https://docs.unity3d.com/ScriptReference/AudioClip.html
    Loads the audio data of a clip. Clips that have "Preload Audio Data" set will load the audio data automatically. SetData: Set sample data in a clip. UnloadAudioData: Unloads the audio data associated with the clip. This works only for AudioClips …

Unity - Scripting API: AudioSource.Stop

    https://docs.unity3d.com/ScriptReference/AudioSource.Stop.html
    void Start () { //Fetch the AudioSource from the GameObject m_MyAudioSource = GetComponent< AudioSource > (); //Ensure the toggle is set to true for the music to play at start-up m_Play = true; } void Update () { //Check to see if you just set the toggle to positive if (m_Play == true && m_ToggleChange == true) { //Play the audio you attach to the AudioSource …

Adding Sound Effects to Game in Unity 3D | Studytonight

    https://www.studytonight.com/game-development-in-2D/audio-in-unity
    Go to Add Component → Audio → Audio Source. In the AudioClip slot, drag in the sound effect you want to use. If you downloaded the soundpack, drag in fire1.mp3. Now, untick the Play on Awake checkbox. This makes sure that this sound doesn't play as soon as the gameObject awakes, which in our case is as soon as the game starts.

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