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The Audio Unit - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
    The Audio Unit. When you develop an audio unit, you begin with the part that performs the audio work. This part exists within the MacOS folder inside the audio unit bundle as shown in Figure 1-2.You can optionally add a custom user interface, or view, as described in the next chapter, The Audio Unit View. In this chapter you learn about the architecture and …

Audio Unit Manager by Aurchitect Audio Software - Utility ...

    https://www.kvraudio.com/product/audio_unit_manager_by_audiofile_engineering
    Audio Unit Manager provides a simple way to organize Audio Units into sets so users can load just the Audio Units they need for a particular application. This can mean accelerated application launch times and exclusion of incompatible Audio Units for some hosts. Audio Unit Manager's command line option makes it possible to select a set in an ...

Audio Unit Development Fundamentals - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/AudioUnitDevelopmentFundamentals/AudioUnitDevelopmentFundamentals.html
    The OS X Component Manager looks for audio units in some specific locations, one of which is reserved for use by Apple. When you install your audio units during development or deployment, you typically put them in one of the following two locations: ~/Library/Audio/Plug-Ins/Components/

AUM Users Guide - Kymatica.com

    http://kymatica.com/aum/help
    Audio Unit Extensions. Audio Unit Extensions shows their user interface directly inside AUM in a floating window. Tap the node to show the plugins user interface. Multiple instances can be created of the same Audio Unit Extension. Double-tap the AUM background to close all open plugin windows. Main parameter knob

Where are third-party Audio Units plug-ins installed on ...

    https://support.apple.com/en-us/HT201532
    When installed, Audio Units plug-ins appear as individual components in the Library folders on your Mac: In the Finder choose Go > Go to Folder, enter "/Library/Audio/Plug …

Home - AudioNodes

    https://www.audionodes.com/
    Meet AudioNodes. AudioNodes is based on a hybrid concept between a digital audio workstation, and a feature-rich modular synthesizer. This means you can freely combine modules (called Nodes) like in a modular synthesizer, but also arrange content in time, like in every other multi-track editor. AudioNodes is incredibly flexible.

Audio Units | Airwindows

    https://www.airwindows.com/audio-units/
    Audio Units. for 64 bit, 32 bit and PPC Macs. Airwindows plugins are modular, graphic-less, stripped-down, Audio Unit plugins, for the Mac. They’re all coded to work on PPC and Intel processors, because there are a lot of perfectly good PPC Macs out there in studios.

AudioNode - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/AudioNode
    Each AudioNode has inputs and outputs, and multiple audio nodes are connected to build a processing graph. This graph is contained in an AudioContext, and each audio node can only belong to one audio context. A source node has zero inputs but one or multiple outputs, and can be used to generate sound. On the other hand, a destination node has no outputs; instead, all …

Unity - Manual: Audio Manager

    https://docs.unity3d.com/2018.2/Documentation/Manual/class-AudioManager.html
    The Audio Manager allows you to tweak the maximum volume of all sounds playing in the scene A Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces.

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