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The Audio Unit - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
    UInt32 sourceOutputNumber; // the output bus of the source unit. UInt32 destInputNumber; // the input bus of the destination unit. } AudioUnitConnection; The kAudioUnitProperty_MakeConnection property and the audio unit connection structure are declared in the AudioUnitProperties.h file in the Audio Unit framework.

audio-unit · GitHub Topics · GitHub

    https://github.com/topics/audio-unit
    Star 11. Code Issues Pull requests. Experimental additive wavetable synth plugin that allows control of overtone amplitudes. synthesizer wavetable vst audio-unit juce ableton fl-studio music-production additive-synthesizer additive-synth juce-framework logic-pro-x wavetable-synthesizer. Updated on Feb 11, 2020.

How to Create an Audio Unit Extension from Scratch in ...

    https://betterprogramming.pub/create-audio-unit-extension-from-scratch-77abee79d12
    Go to File New/Target, choose Audio Unit Extension, update Product Name (i.e. “VolumePlugin”), Subtype Code (use “Demo”). and Manufacturer Code (also use “Demo”). Now create a shared framework where we’ll put audio unit plugins files. Go to File / New / Target… This is our project structure before refactoring extension and framework:

App Extension Programming Guide: Audio Unit

    https://developer.apple.com/library/archive/documentation/General/Conceptual/ExtensibilityPG/AudioUnit.html
    The Xcode Audio Unit app extension template includes default source files for an AUAudioUnit subclass for the audio unit itself, an Info.plist file, an AUViewController subclass, and a MainInterface.storyboard file. Listing 6-1 shows the Info.plist keys and values for an iOS Audio Unit app extension for the Effect variant.

Audio Unit Plug-ins. Legitimate Un-signed Code Execution ...

    https://posts.specterops.io/audio-unit-plug-ins-896d3434a882
    To create an Audio Component, you’ll need to open Xcode. At the splash menu, select Create a New Xcode Project. Once you arrive at the template selection menu, under the Framework & Library section, choose the bundle option, and then click next.

Scripting API: AudioSource - Unity

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    Gets or sets the gamepad audio output type for this audio source. ignoreListenerPause: Allows AudioSource to play even though AudioListener.pause is set to true. This is useful for the menu element sounds or background music in pause menus. ignoreListenerVolume: This makes the audio source not take into account the volume of the audio listener ...

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudiounitsampler
    Overview. An AVAudio Unit Sampler is an AVAudio Unit for Apple’s Sampler audio unit.. You configure the sampler by loading instruments from different types of files. These include an aupreset file, DLS, or SF2 sound bank; an EXS24 instrument; a single audio file; or an array of audio files.. The output of a AVAudio Unit Sampler is a single stereo bus.

iphone - CoreAudio Audio Unit plays only one channel of ...

    https://stackoverflow.com/questions/17595425/coreaudio-audio-unit-plays-only-one-channel-of-stereo-audio
    Ok. So I've check my code and spotted that I use VoiceProcessingIO audio unit (instead of RemoteIO which is in the question) which is basically correct for my app since documentation says "The Voice-Processing I/O unit (subtype kAudioUnitSubType_VoiceProcessingIO) has the characteristics of the Remote I/O unit and …

GitHub - Unity-Technologies/UnityCsReference: Unity C# ...

    https://github.com/Unity-Technologies/UnityCsReference
    The folder and file layout of the reference source matches the Unity source tree layout; it can and will change between different Unity versions. About Unity C# reference source code.

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