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hosting - How to save and restore an audiounit's state as ...

    https://stackoverflow.com/questions/5876755/how-to-save-and-restore-an-audiounits-state-as-an-audiounit-host
    You can see an example implementation of this in the DestroyFX Audio Unit utilities library in the methods RestoreAUStateFromPresetFile() and SaveAUStateToPresetFile_Bundle() in the dfx-au-utilities-preset-files.c file.

The Audio Unit - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
    The Audio Unit. When you develop an audio unit, you begin with the part that performs the audio work. This part exists within the MacOS folder inside the audio unit bundle as shown in Figure 1-2.You can optionally add a custom user interface, or view, as described in the next chapter, The Audio Unit View. In this chapter you learn about the architecture and …

Full Audio Unit (AU) Compatible App List (657)

    https://synthyfrog.com/technology-is-audiounit/
    Audio Units (AU) is an audio plug-in technology built in Apple's macOS and iOS operating systems. Initially developed for desktop operating systems along with VST (Virtual Studio Technology by Steinberg GmbH), it available now for iOS too. AU apps (plug-ins) can modify sound pitch, sample rate and stream over network, produce signal. ...

The Ultimate List of Audio Units - Retronyms

    https://retronyms.com/audiounits/
    Further extend your musical possibilities with Audio Units, and check out this master list of all apps available.* Discover new Audio Units by searching "audio unit" in the App Store, as well as looking through the developer portfolios in The App Store. We encourage you to reach out to app communities and talk with other iOS musicians as well ...

Audio Units (AUv3) MIDI extension – Part 1: Parameters ...

    https://www.rockhoppertech.com/blog/audio-units-auv3-parameters-part-1/
    Audio Units, version 3 (AUv3) Parameters. In my previous post on AUv3 MIDI plugins, the interval that was added to MIDI events was hard coded. In this post the user will be able to set that interval via an AUParameterEvent.

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