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The Audio Unit - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
    For example, an FFT-based filter must acquire a certain number of samples to fill an FFT window before it can calculate an output sample. An audio unit with a latency as short as two or three samples should implement this property to report its latency. If the sample latency for your audio unit varies, use this property to report the maximum latency.

Sound Samples - Unit Audio Home

    https://unitaudio.com/sound-samples.html
    Sound Samples. Hear the difference analog summing can make in your final mixes. Now before you start clicking things, hold on just a darn minute there. You will probably hear a difference even on your laptop or computer speakers if you just click on the samples below. (Depending on your bandwidth, you may experience some buffering issues.) If you are willing to invest a small …

GitHub - XueshiQiao/AudioUnitSamples: AudioUnit samples

    https://github.com/XueshiQiao/AudioUnitSamples
    AudioUnit samples. Contribute to XueshiQiao/AudioUnitSamples development by creating an account on GitHub.

iphone - AudioUnit Input Samples - Stack Overflow

    https://stackoverflow.com/questions/11213920/audiounit-input-samples
    If I remember correctly, the samples you get from the audio buffer in the callback aren't floats, they're SInt16. Try casting the samples like this: SInt16 *sn16AudioData= (SInt16 *)(bufferList.mBuffers[0].mData); And these should be the max and min values: #define sn16_MAX_SAMPLE_VALUE 32767 #define sn16_MIN_SAMPLE_VALUE -32768

Full Audio Unit (AU) Compatible App List (657)

    https://synthyfrog.com/technology-is-audiounit/
    Audio Units (AU) is an audio plug-in technology built in Apple's macOS and iOS operating systems. Initially developed for desktop operating systems along with VST (Virtual Studio Technology by Steinberg GmbH), it available now for iOS too. AU apps (plug-ins) can modify sound pitch, sample rate and stream over network, produce signal.

Writing an Audio Unit v3: Instrument | Gene De Lisa

    https://www.rockhoppertech.com/blog/writing-an-audio-unit-v3-instrument/
    How to put the samples in the buffer will be the same pretty much in each audio unit, but the actual samples are the product of your genius. Or hallucinations. Responding to MIDI events like note on/note off to actually play the samples at the pitch designated in the events. This will be pretty much the same in each audio unit.

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