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音频采集-AudioUnit_流媒体巅峰之路-程序员宝宝_audiounit - 程序 …

    https://cxybb.com/article/Dreamandpassion/82658088#:~:text=Audio%20Processing%20Graph%20%E4%BD%BF%E7%94%A8%E4%BA%86%20AUNode%20%E8%A1%A8%E7%A4%BA%E4%B8%8A%20graph%20%E4%B8%AD,%E9%80%9A%E5%B8%B8%E6%83%85%E5%86%B5%E4%B8%8B%EF%BC%8CAudio%20Processing%20Graphs%20%E9%80%9A%E5%B8%B8%E9%9C%80%E8%A6%81%E4%B8%89%E4%B8%AA%E4%BB%BB%E5%8A%A1%EF%BC%8C%E5%B0%86%E8%8A%82%E7%82%B9%E6%B7%BB%E5%8A%A0%E5%88%B0%20Graph%20%E4%B8%AD%EF%BC%8C%E7%9B%B4%E6%8E%A5%E9%85%8D%E7%BD%AE%E7%94%B1%E8%8A%82%E7%82%B9%E8%A1%A8%E7%A4%BA%E7%9A%84%20audio%20unit%EF%BC%8C%E4%BA%92%E8%BF%9E%E8%8A%82%E7%82%B9%E3%80%82
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Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1503233-augraphstop
    Audio Unit Processing Graph Services Functions. Adds a node to an audio processing graph. Adds a render notification callback to an audio processing graph. Clears all of the interactions in an audio unit processing graph. Closes an audio unit processing graph. Connects one node’s output to another node’s input.

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1502297-augraphstart
    Audio Unit Processing Graph Services Functions func AUGraph Add Node (AUGraph, Unsafe Pointer<Audio Component Description>, Unsafe Mutable Pointer<AUNode>) -> OSStatus Adds a node to an audio processing graph.

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1503251-augraphinitialize
    Audio Unit Processing Graph Services Functions func AUGraph Add Node (AUGraph, Unsafe Pointer<Audio Component Description>, Unsafe Mutable Pointer<AUNode>) -> OSStatus Adds a node to an audio processing graph.

The Audio Unit - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
    This call typically comes from the downstream audio unit in an audio processing graph. As described in Audio Processing Graph Interactions, the call is the result of a cascade originating from the host application, by way of the graph object, asking the final node in the graph to start. The processing call that the audio unit receives specifies the input and output buffers …

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