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Audio Unit - Apple Developer

    https://developer.apple.com/documentation/audiounit
    The Audio Unit framework provides interfaces for hosting either version 2 or version 3 audio units and implementing version 3 audio processing plug-ins known as Audio Unit extensions. Developers implementing version 3 audio units should subclass the AUAudioUnit class. Version 3 Audio Unit extensions can be used on iOS, tvOS, and macOS by host ...

Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    iOS offers a rich set of tools for working with sound in your application. These tools are arranged into frameworks according to the features they provide, as follows:. Use the Media Player framework to play songs, audio books, or audio podcasts from a user’s iPod library. For details, see Media Player Framework Reference, iPod Library Access Programming Guide, …

Audio Unit Extensions on iOS – Midiflow Blog

    https://www.midiflow.com/blog/audio-unit-extensions.html
    The most popular example of a host app like that is Audiobus (although that app was available long before IAA). By introducing that technology in iOS 8, Apple allowed apps to behave like plug-ins while maintaining the independence of each app.

ios - Where is Apple's latest AudioUnit Example code ...

    https://stackoverflow.com/questions/50733538/where-is-apples-latest-audiounit-example-code
    I am writing a MacOS Audio Unit Extension. When I google for the example code I get only an out-of-date page on Apple's site, stating "Important: This document is no longer being updated.". The version of the code there is V2.5

How to Create an Audio Unit Extension from Scratch in ...

    https://betterprogramming.pub/create-audio-unit-extension-from-scratch-77abee79d12
    In the WWDC talk about Audio Unit V3 components, they mention the need to add Inter-App Audio, but it only applies to iOS. If we do it, the OS X the app will be instantly killed by the system, and Xcode will only tell us Finished running without any errors.

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