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The Audio Unit - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
    Audio processing graphs—hookups of multiple audio units—are the most common way that your audio unit will be used. This section describes what happens in a graph. Interactions of an audio unit with an audio processing …

Connecting Audio Units Together. Without AU Graph or ...

    https://medium.com/programming-for-music/connecting-audio-units-together-51ee30279434
    The audio unit is now handled by the reference filePlayerAudioUnit which is an output argument to the InstantiateFilePlayerAudioUnit() function. Last call on …

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/deprecated_symbols/audio_unit_processing_graph_services
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Audio - Microsoft Graph v1.0 | Microsoft Docs

    https://docs.microsoft.com/en-us/graph/api/resources/audio
    Namespace: microsoft.graph. The Audio resource groups audio-related properties on an item into a single structure. If a DriveItem has a non-null audio facet, the item represents an audio file. The properties of the Audio resource are populated by extracting metadata from the file. The Audio resource is only supported on OneDrive Personal. JSON representation

Trying to setup an audio unit graph with a buffer of ...

    https://stackoverflow.com/questions/29089148/trying-to-setup-an-audio-unit-graph-with-a-buffer-of-samples-as-the-input
    To summarize: setup your augraph, setup your audio units & add them to the graph, write & attach a rendercallback function on the first node in your graph. Run the graph. Note that the rendercallback is where your app will be asked to provide buffers of samples to the augraph. This is where you'll need to read from your buffers and fill the buffers supplied by the …

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