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The Audio Unit View - Apple

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnitView/TheAudioUnitView.html
    If the audio unit provides a Cocoa view, the audio unit should implement the kAudioUnitProperty_CocoaUI property. If the audio unit provides a Carbon view, the audio unit should implement the kAudioUnitProperty_GetUIComponentList property. The rest of this sequence assumes the use of a Cocoa custom view.

The Audio Unit - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
    Declares where a host application can find the bundle and the main class for a Cocoa-based view for an audio unit. Implement this property if you supply a Cocoa custom view. The kAudioUnitProperty_TailTime property is the most common one you’ll need to implement for an effect unit. To do this:

Creating Audio Units with Cocoa Views on Mac OS X 10.7 ...

    http://www.squishycat.com/audio-unit-development/creating-audio-units-with-cocoa-views-on-mac-os-x-10-7-lion
    First off, go ahead and create a new project. In the project sheet, select Audio Unit Effect as your project type and click Next. In the next sheet you will be naming your effect. Make note of your Company Identifier, as you’ll be needing that later. Ensure that with Cocoa View is …

Tutorial: Building a Simple Effect Unit with a Generic View

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/Tutorial-BuildingASimpleEffectUnitWithAGenericView/Tutorial-BuildingASimpleEffectUnitWithAGenericView.html
    Choose your new audio unit from the Effects first row pop-up. AU Lab opens your audio unit’s Cocoa generic view, which appears as a utility window. The generic view displays your audio unit’s interface as it comes directly from the parameter and property definitions supplied by the Xcode template.

A Quick Tour of the Core Audio SDK

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/AQuickTouroftheCoreAudioSDK/AQuickTouroftheCoreAudioSDK.html
    The audio unit Xcode templates depend on this class hierarchy. The AudioUnits/CarbonGenericView folder contains the source files for the Carbon generic view. Host developers find the interfaces for Apple’s Cocoa generic view not in the Core Audio SDK but in OS X’s CoreAudioKit framework.

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