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Audio Unit Component Services - Apple Developer

    https://developer.apple.com/documentation/audiounit/audio_unit_component_services
    An audio unit is an audio processing plug-in used for processing or generating audio data. To find, open, and close audio units, you use a companion interface, Audio Component Services, described in Audio Component Services. An audio unit is uniquely identified by a triplet of codes known as type, subtype, and manufacturer ID. See the Audio Component Description structure …

Audio Component Services - Apple Developer

    https://developer.apple.com/documentation/audiounit/audio_component_services
    Audio Component Services defines interfaces for finding and opening audio units and audio codecs. It preserves binary compatibility with OS X v10.5 component interfaces while removing dependency on the Component Manager. ... Retrieves a reference to an audio component from an instance of that audio component. ... Audio Unit Component Services ...

How does one discover [non-Apple] Audio Units with …

    https://stackoverflow.com/questions/24068610/how-does-one-discover-non-apple-audio-units-with-audio-component-services
    Simply use the provided AVAudioUnitComponentManager components function to get audio units. It will return an array of audio units that match the AudioComponentDescription you pass. Command click AudioComponentDescription and kAudioUnitType_MusicDevice to see the various values you can use.

core audio - how to play music with audiounit and …

    https://stackoverflow.com/questions/10124402/how-to-play-music-with-audiounit-and-augraph-in-iphone-sdk
    See Audio Unit Component Services Reference. static OSStatus inputRenderCallback ( void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData ) { soundStructPtr soundStructPointerArray = (soundStructPtr) inRefCon; UInt32 …

Audio Unit详解 - 简书 - jianshu.com

    https://www.jianshu.com/p/8ce865c9bbac
    // Declare and instantiate an audio processing graph AUGraph processingGraph; NewAUGraph (&processingGraph); // Add an audio unit node to the graph, then instantiate the audio unit AUNode ioNode; AUGraphAddNode (processingGraph, &audioDesc, &ioNode); AUGraphOpen (processingGraph); // indirectly performs audio unit instantiation // Obtain a …

AudioUnit框架详细解析(三) —— 关于Audio Unit Hosting之如何 …

    https://www.jianshu.com/p/b25f0742cd81
    Audio Component Services Reference描述了用于在运行时访问音频单元以及管理音频单元实例的API。 Audio Unit Processing Graph Services Reference描述了用于构建和操作音频处理图形的API,这是动态可重新配置的音频处理链。

GitHub - russellmcc/audiounitjs: Scaffolding Script for ...

    https://github.com/russellmcc/audiounitjs
    The audio unit plug-in type. Common ones are 'aumu' for synthesizers, 'aumf' for effects that receive MIDI, and 'aufx' for effects that don't receive MIDI. A full list of types is in the apple document titled "Audio Unit Component Services Reference". plugin_id The ID for your plug-in. This must be four letters long and unique for each plug-in.

AVAudioUnitComponentManager Class (AVFoundation ...

    https://docs.microsoft.com/en-us/dotnet/api/avfoundation.avaudiounitcomponentmanager
    AVAudio Unit Component Manager (Int Ptr) A constructor used when creating managed representations of unmanaged objects; Called by the runtime. AVAudio Unit Component Manager (NSObject Flag) Constructor to call on derived classes …

AUAudioUnit.AudioComponentInstanceInvalidationNotification ...

    https://docs.microsoft.com/en-us/dotnet/api/audiounit.auaudiounit.audiocomponentinstanceinvalidationnotification
    Important Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.

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