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Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1534199-general_audio_unit_properties/kaudiounitproperty_cocoaui
    k Audio Unit Property _Cocoa UI. A read-only Audio Unit Cocoa View Info data structure valid on the audio unit global scope. Availability. ... kAudioUnitProperty_CocoaUI = 31. Discussion. An audio unit’s custom Cocoa views. You can determine the number of views an audio unit provides by querying the size of this property. Typically, audio ...

The Audio Unit View - Apple

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnitView/TheAudioUnitView.html
    Table 3-1 describes where each user interface element in a generic view comes from. The “Source of value” column in the table refers to files you see in an audio unit Xcode project built using the “Audio Unit Effect with Cocoa View” template.

objective c - Using ARC for the Cocoa UI of an AudioUnit ...

    https://stackoverflow.com/questions/21965300/using-arc-for-the-cocoa-ui-of-an-audiounit-prevents-nsview-dealloc-from-being-ca
    Using ARC for the Cocoa UI of an AudioUnit prevents NSView dealloc from being called. Ask Question Asked 7 years, 11 months ago. Active 7 years, 10 months ago. Viewed 498 times ... audio unit view arc. Related. 0. UIViewController not being dealloc-ed under the new ARC memory management. 209.

Core Audio Frameworks - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioFrameworks/CoreAudioFrameworks.html
    The Core Audio Kit framework contains APIs used for creating a Cocoa user interface for an audio unit. CoreAudioKit.h: Top-level include file for the Core Audio Kit framework. AUGenericView.h: Defines a generic Cocoa view class for use with audio units. This is the bare-bones user interface that is displayed if an audio unit doesn't create its ...

Create a FFT Analyzer part III: building UI with Cocoa and ...

    http://sample-hold.github.io/2011/11/23/create-a-fft-analyzer-part-iii-building-ui-with-cocoa-and-objective-c/
    They are called by the Audio Unit during audio processing and they are called by the GUI classes when the user modify them through UI widgets, properties: they hold any kind of data exchanged between the Audio Unit, the Host and the GUI. They can be defined in the CoreAudio SDK, as well in your code as “custom properties”.

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