We have collected the most relevant information on Audio Unit Class Reference. Open the URLs, which are collected below, and you will find all the info you are interested in.
						
						
						
						
						
						AudioUnit Class (AudioUnit) | Microsoft Docs
						https://docs.microsoft.com/en-us/dotnet/api/audiounit.audiounit
						
						 
						
						
						
						AudioUnitParameterInfo Class (AudioUnit) | Microsoft Docs
						https://docs.microsoft.com/en-us/dotnet/api/audiounit.audiounitparameterinfo
						
						 
						
						
						
						Audio Unit - Apple Developer
						https://developer.apple.com/documentation/audiounit
						
						 
						
						
						
						Apple Developer Documentation
						https://developer.apple.com/documentation/audiotoolbox/auaudiounit
						
						 
						
						
						
						Scripting API: AudioSource - Unity
						https://docs.unity3d.com/ScriptReference/AudioSource.html
						//This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source. Attach this script to the GameObject. using UnityEngine; public class Example : MonoBehaviour { AudioSource m_MyAudioSource; //Play the music bool m_Play; //Detect when you use the toggle, ensures music isn’t played …
						 
						
						
						
						Automotive, Four-Channel, Class D Amplifier …
						https://www.ti.com/lit/ug/tidub81/tidub81.pdf
						
						 
						
						
						
						AN295: USB Audio Class Tutorial - Silicon Labs
						https://www.silabs.com/documents/public/application-notes/AN295.pdf
						
						 
						
						
						
						objective c - How to use audio units in an application ...
						https://stackoverflow.com/questions/7829105/how-to-use-audio-units-in-an-application
						
						 
						
						
						
						REFERENCE Manual - Mastering The Mix
						https://www.masteringthemix.com/pages/reference-manual
						
						 
						
						
							
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