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Exception: FILE_OTHER, filename ... - Avid Community

    https://community.avid.com/forums/t/71996.aspx
    Audio underrun detected and suppressed - total samples slipped 224223. Audio underrun detected and suppressed - total samples slipped 225825. Audio underrun detected and suppressed - total samples slipped 261060. Exception: @ Mon May 18 20:06:22 2009

Avid MC Playback Stutters - Avid Community

    https://cstest.avid.com/forums/p/179441/835378.aspx
    Audio underrun detected and suppressed - total samples slipped 48128. The number of frames varies, and there's usually about 3-4 of those lines and then playback resumes. When I delete audio tracks (ie when playback is only video) the issue vanishes. When I playback audio only, the issue exists.

Underrun detected: 1 blocks dropped - Bela

    https://forum.bela.io/d/1453-underrun-detected-1-blocks-dropped
    Edited Awesome, I am testing now. It eliminates a lot of warning messages. (wonderful) 1. You might need to add a ksmps = 16 or ksmps = 8 to your 0-hello.world example. 2. You suggest that one needs to install the latest portMIDI (libportmidi0_217-6_armhf.deb) too. (this might also be a requirement, to get your 4-MIDI-in example to run too.)

[ao/alsa] Device underrun detected · Issue #5891 · mpv ...

    https://github.com/mpv-player/mpv/issues/5891
    Audio/Video desynchronisation detected! Possible reasons include too slow hardware, temporary CPU spikes, broken drivers, and broken files. Audio position will not match to the video (see A-V status field). AV: 00:02:13 / 26:06:30 (0%) A-V:93855.343 Cache: 1.1s/130KB Reset playback due to audio timestamp reset.

c - USB Audio Buffer Underrun - Stack Overflow

    https://stackoverflow.com/questions/46432862/usb-audio-buffer-underrun
    1 I'm working on a USB Audio aysnchronous implementation on a microcontroller and I seem to be running into buffer underrun issues on the input side of things at 48kHz sample rate/24 bit rate (it works at 44.1kHz though). I'm double buffering in my implementation: (1) Codec -> DMA has a couple buffers.

Audio Buffer Underrun. - FamiTracker

    http://forums.famitracker.com/viewtopic.php?t=1577
    A longer buffer adds a slight delay to the sound while editing, though. It's best to leave the samplerate at your PC's native rate, which is probably 48,000 Hz (though some old devices prefer 44,100 Hz). Increasing it will only increase your CPU load, which is the cause of buffer underruns (CPU can't fill the sound buffer fast enough).

Low Latency Audio - Windows drivers | Microsoft Docs

    https://docs.microsoft.com/en-us/windows-hardware/drivers/audio/low-latency-audio
    Under Sound video and game controllers, double-click on the device that corresponds to your internal speakers. In the next window, go to the Driver tab. Select Update driver-> Browse my computer for driver software-> Let me pick from a list of device drivers in this computer-> Select High Definition Audio Device and select Next.

what does ( audio/video decoding buffer is under run) mean

    https://www.justanswer.co.uk/computer/7srsz-does-audio-video-decoding-buffer-run-mean.html
    The underrun occurs when the buffer does become empty. In general, this can be fixed by increasing the buffer size or increasing the rate (or consistency of the rate) of the data streaming in. This concept applies to almost all forms of media transmission. If you can rectify it and how will depend on where you are seeing it.

[SOLVED] Sound stops working after a few minutes ...

    https://bbs.archlinux.org/viewtopic.php?id=182023
    When I kill and then restart pulse, the logs end this way: I: [pulseaudio] main.c: Démarrage du démon effectué. I: [pulseaudio] module-suspend-on-idle.c: Source alsa_input.pci-0000_00_1b.0.analog-stereo idle for too long, suspending ... I: [alsa-source-ALC892 Analog] alsa-source.c: Device suspended...

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