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HTML5 - Audio & Video - Tutorialspoint

    https://www.tutorialspoint.com/html5/html5_audio_video.htm#:~:text=The%20current%20HTML5%20draft%20specification%20does%20not%20specify,along%20with%20media%20type%20and%20many%20other%20attributes.
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HTML Audio - W3Schools

    https://www.w3schools.com/html/html5_audio.asp
    The controlsattribute adds audio controls, like play, pause, and volume. The <source>element allows you to specify alternative audio files which the browser may choose from. The browser will use the first recognized format. The text between the <audio> and </audio> tags will only be displayed in browsers that do not support th…

HTML5 Audio: Explore HTML5 Audio Controls With …

    https://www.bitdegree.org/learn/html5-audio
    While the HTML5 <audio> tag itself supports three formats (MP3, Wav and Ogg), the browser support for them differs. Note: <source> represents an empty element – it has no content, only attributes. Customizing the HTML5 Audio Player. You can modify the way your player looks and works by including one or multiple tag attributes.

Audio and Video in HTML5 - W3docs

    https://www.w3docs.com/learn-html/audio-and-video-in-html5.html
    In HTML5, we can embed audio files using the <audio> tag, and there is no need to connect third-party plugins. The audio element can be controlled with HTML or Javascript and styled with CSS. In the code, the src attribute refers to the URL of the audio file, and the controls attribute adds a control panel (launch button, scroll bar, volume regulator).

HTML Audio - javatpoint

    https://www.javatpoint.com/html-audio
    Currently there are three supported file format for HTML 5 audio tag. mp3. wav. ogg. HTML5 supports <video> and <audio> controls. The Flash, Silverlight and similar technologies are used to play the multimedia items. This table defines that which web browser supports which audio file format. Browser.

HTML5 - Audio & Video - Tutorialspoint

    https://www.tutorialspoint.com/html5/html5_audio_video.htm
    HTML5 supports <audio> tag which is used to embed sound content in an HTML or XHTML document as follows. <audio src = "foo.wav" controls autoplay> Your browser does not support the <audio> element. </audio> The current HTML5 draft specification does not specify which audio formats browsers should support in the audio tag. But most commonly used audio …

HTML audio tag - W3Schools

    https://www.w3schools.com/TAGS/tag_audio.asp
    The <audio> tag is used to embed sound content in a document, such as music or other audio streams. The <audio> tag contains one or more <source> tags with different audio sources. The browser will choose the first source it supports. The text between the <audio> and </audio> tags will only be displayed in browsers that do not support the <audio> element.

: The Embed Audio element - HTML: HyperText Markup ...

    https://developer.mozilla.org/en-US/docs/Web/HTML/Element/audio
    The <audio> HTML element is used to embed sound content in documents. It may contain one or more audio sources, represented using the src attribute or the <source> element: the browser will choose the most suitable one. It can also be the destination …

HTML 5 Set Up Audio Across All Browsers using m4a, …

    https://wpbeaches.com/html-5-set-up-audio-across-all-browsers-using-m4a-oga-mp3/
    HTML5 ‘Audio’ is a native tag in HTML 5 and plays the audio linked file in a browser without using a third party plugin such as Flash. Their are 3 formats that are used in HTML 5 Audio and are .mp3, .m4a AAC also known as H.264 format (which is the audio component of mp4) and . ogg or . oga – these are supported in the following browsers:

How to play audio repeatedly using HTML5 ? - GeeksforGeeks

    https://www.geeksforgeeks.org/how-to-play-audio-repeatedly-using-html5/
    How to play audio repeatedly using HTML5 ? This article will show you how an audio file can be played repeatedly on a web page. This is done by using the loop attribute of the <audio> tag. It is used to restart the audio again and again after loading the web page. This can be used in situations where the audio has to be looped until it is ...

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