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Absolute beginners guide to working with audio in C/C++ ...

    https://stackoverflow.com/questions/1814531/absolute-beginners-guide-to-working-with-audio-in-c-c
    There seems to be some interest in this question, so here it what I did, step by step: Step 1: Download and install the libsndfile library as suggested by James Morris. This library is very easy to use – its... Step 2: Look inside the 'examples' folder that comes with libsndfile and find generate.c. ...

C# Audio Tutorial 11 - Plotting Audio Waveforms Part 2 ...

    https://www.youtube.com/watch?v=BP2MhB2KQe0
    In this tutorial we extend the functionality of the NAudio WaveViewer class to add mouse functionality, coloring, fitting the plot to the window and more! P...

Making a Basic FMOD Audio Engine in C++ | Chips and Bits

    https://codyclaborn.me/tutorials/making-a-basic-fmod-audio-engine-in-c/
    In this tutorial I'll go over creating a basic audio engine that you can use in your C++ projects to add quick and easy dynamic audio. This engine will be able to handle both single audio files and FMOD Studio Events to give you lots of flexibility. So let's get to the code.

Learning to work with audio in C++ - Stack Overflow

    https://stackoverflow.com/questions/711350/learning-to-work-with-audio-in-c
    Lots of good suggestions in here. In addition I'd suggest looking at the Jack Audio Toolkit, the JUCE framework, and learn how to port the C code from synthesis libraries like Csound. The "Audio Programming Book" is good too for that. Re C vs C++, I think you'll find that in audio work, the C++ part is often really just chrome for code management.

C# Audio Tutorial 1 - Wave File with NAudio - YouTube

    https://www.youtube.com/watch?v=6XvWRzWzgNI
    In this short tutorial I'll open and play a wave file using the NAudio class library in Visual Studio C#. I explain (briefly) how audio sampling works, and ...

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