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Audio Trigger Script - Unity Forum

    https://forum.unity.com/threads/audio-trigger-script.271482/
    So the first thing is the audio clips. With this script, once saved (and no errors have occured) you'll find audioEnter and audioExit in the inspector panel on whatever object you have this script assigned to. From there, you just drag and …

How to Trigger Audio in Unity – This Code Does This

    https://thiscodedoesthis.com/trigger-audio-unity/
    To trigger audio, you need to use the AudioSource class and a method like Play(), PlayOneShot(), or PlayClipAtPoint() to play the sound. The sound must be somewhere in the editor’s Assets folder and be referenced as a variable in a script that is attached to a gameobject that handles sound.

I want my game to trigger an AudioClip, but I ... - Unity

    https://support.unity.com/hc/en-us/articles/206484923-I-want-my-game-to-trigger-an-AudioClip-but-I-cannot-hear-anything-What-is-going-wrong-
    Your script shows no errors according to the Console (located in the bottom left corner of the Unity Editor), but when your player enters the trigger zone you cannot hear any audio playing. Resolution. There are potentially two reasons for not hearing the audio when entering a trigger zone: The Audio Source is located too far away from the audio listener attached to the Scene’s …

Unity - Scripting API: EventTrigger

    https://docs.unity3d.com/2018.3/Documentation/ScriptReference/EventSystems.EventTrigger.html
    Awake is called when the script instance is being loaded. ... If OnAudioFilterRead is implemented, Unity will insert a custom filter into the audio DSP chain. OnBecameInvisible: ... Sent when another object enters a trigger collider attached to this object (2D physics only).

How do I use an Audio Source in a script? – Unity

    https://support.unity.com/hc/en-us/articles/206116056-How-do-I-use-an-Audio-Source-in-a-script-
    You could then trigger the sound by calling audio.Play(); from a script on the same object. The second method to achieve this is would be to trigger the sound by calling AudioSource.PlayClipAtPoint(); This will play the sound at the position of the player object that this script is placed on in the 3D world. More Information

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