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C++ Multithreading decoding audio data - Stack Overflow

    https://stackoverflow.com/questions/17397665/c-multithreading-decoding-audio-data
    Also it is best to keep using the existing threads again and again because thread creations are costly(see thread pooling). Locking is a bad idea in general for "realtime" audio since it adds latency, but that's for real time jobs for decoding/encoding they are perfectly ok, even for real time ones you can get better performance and no dropping ...

Multithreading in C - GeeksforGeeks

    https://www.geeksforgeeks.org/multithreading-c-2/
    A C program to show multiple threads with global and static variables As mentioned above, all threads share data segment. Global and static variables are stored in data segment. Therefore, they are shared by all threads. The …

Calling C Developers for Audio | diyAudio

    https://www.diyaudio.com/community/threads/calling-c-developers-for-audio.352035/
    Calling C Developers for Audio. Thread starter stefanyovev; Start date 2020-04-01 4:20 pm; S. stefanyovev Member. 2008-03-25 1:40 pm Sofia audioproject.bg. 2020-04-01 4:20 pm #1 2020-04-01 4:20 pm #1 Hi, I started a routing+dsp engine in c but it happend to be more work

An Open-Source C++ Framework for ... - Linux Audio

    http://lac.linuxaudio.org/2012/papers/19.pdf
    number of audio threads is chosen by the user and does not change during runtime. The scheduling mechanism is simple and static, yet e ective (see section5). Applications are not bound to a spe-ci c audio driver. Audio backends for both real-time and non-realtime operation can be switched easily (at compile time) and new backends can be added ...

godot_audio.md · GitHub

    https://gist.github.com/ellenhp/0e06c066b83dc30c2281e9f07a67a9b1
    An Audio Driver's job is to interface with the system and get audio frames from Godot out into PulseAudio or CoreAudio or WASAPI, etc, so that it can be played on the speakers. It's the driver's job to either create an audio thread or get a callback from the system that'll run on the system's audio thread--CoreAudio Driver works like this I think.

Multithreading in C - Tutorialspoint

    https://www.tutorialspoint.com/multithreading-in-c
    Multithreading in C. Multithreading is a specialized form of multitasking and a multitasking is the feature that allows your computer to run two or more programs concurrently. In general, there are two types of multitasking: process-based and thread-based. Process-based multitasking handles the concurrent execution of programs.

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